Baldur's Gate did not have food. There were quite a few old CRPGs where logistics felt like part of the game (i.e. make sure you have all kind of supplies including food), including Ultima and the Magic Candle games. Worked well enough there, until you started to have to manually feed your companions in Ultima 7, which then again was solved by the F hotkey in Serpent Isle.

But food as a mechanic would need to be more central, it is probably best to just get rid off it here. Or have a cooking subsystem like Pillars or Pathfinder, where you use it for a long-lasting bonus.

I don't recall any prominent D&D games at all where food was a hard limitation, but that is probably since every editions had a create food/create water spell available at fairly low levels.