Let's talk about exhaustion in dnd
There are six exhaustion levels in dnd 5e. Each of them stack with another and each is worse than previous. When you reach 6 level, you just die. SO
1. Larian didn't implement exhaustion levels in the berserker barbarian sub class(after rage ends you get an exhaustion level - movement is halved, attacks have disadvantage and so on) - so without its main flaw berserker is pretty OP, as it's the only sub class which receives extra attack before level 5. Funny thing is that in the rules exhaustion disappears after long rest
2. Exhaustion in general. My suggestion is to make long rest more meaningful. So if you got knocked out, but didn't die, you get an exhaustion level(i think DAO and WoTR have similar systems). 5e has vague description that you can be exhausted if you travel long enough, so i suggest to adapt this rule in BG3
This will bring more balance to the classes - clerics will be more valuable, berserkers as it should be and classes that have spellslots restored after short rest stronger(now, for me, warlock looks weaker than sorcerer). And also taking a long rest will be more important and more rewarding because now you can spam it whenever you like just for fun. If food system will be tweaked this combined will make you think and plan on when to take a long rest, when to encounter in combat(so scout and infiltration will become more valuable => rogues will) and so on
What do you think
Last edited by mercurial_ann; 22/06/22 03:34 PM.