Originally Posted by robertthebard
Originally Posted by JandK
Originally Posted by kanisatha
Originally Posted by Archaven
option this option that? so why not remove permutations altogether too?
Hehe. Great observation.

Isn't an RPG all about options by definition? Options for character development, companions, dialogue, what quests to do and how to do them, even combat?

Conflation.

Really? That's what an RPG is supposed to be, on a mechanical level. Maybe I'm looking at this sideways, because I'm beginning to believe that this thread isn't about options per se, but about options that maybe you don't want. Don't misinterpret this, there's nothing wrong with that premise, but dismissing core features of an RPG as "Conflation" doesn't add much weight to the argument. It tends to take away from the legitimacy.

So, do you want different difficulties? These are, after all, options. What's your stance on loaded dice? What about character classes and sub-classes? Dialog choices? What about consequences of those dialog choices? Build choices and stat distribution? How generic do you want to take it? Do you want a Skyrim style character, that can, eventually, do everything? I mean, once Multi-Class is added, this will be possible, should that option not be added, or be heavily emphasized? Yes, this is taking it to absurd levels, to demonstrate just how absurd "Conflation" is as a response to core mechanics of an RPG.
^Nice. smile