No business model is inherently bad/evil. All types of games, F2P, subscription, single purchase, DLCs, expansions, can offer a good value of money [...]
Disagree. Or at least, I'll assert that certain business models are inherently *more* evil than others, if not necessarily objectively Evil. Offering value doesn't make them not evil.
Lootboxes, dailies, FOMO-inducing limited time events, ads...all are inherently more predatory and addicting than a single up-front price-point for a game. The following line says it all: