I feel the urge to say that i dont like AC penalisation basically at all ...
Cant say it doesnt seem kinda logical tho, but not very appealing from game perspective. :-/
I mean i spend my precious stats to make my Barbarian as tough as possible ...
Just to loose part of that bonus once i activate his class-specific ability? :-/ Ugh.
Also note that in BG-3 we dont have option to "just rage instead of fury" with Berserker ... wich i would definietly want in such case, since in some tough bossfight i would like to have option to keep my high AC, for obvious reasons.
But then i would basicaly completely loss my main sub-class feature. :-/ Still not exactly appealing deal.
Lethargy probably isn't powerful enough imo, given that it's very unlikely for a barbarian to drop out of Frenzy while still in combat. And after combat, lethargy ~doesn't matter.
Its true its much easier to keep rage up in BG-3 since ranged attacks count aswell (funny enough, ranged throw attacks dont, but bow and crossbow do ... so i presume its a bug)
But i believe in more Raw way (so only meele attacks would count) it would be quite fair.
1 Disadvantage on Ability Checks
2 Speed halved
3 Disadvantage on Attack rolls and Saving Throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
Thank you ...
For some reason i believed that first level of exhaustion are all first 3 together.

This actualy dont seem so bad ...
The only problem with implementation of this would be that there is no point in stacking exhaustions, since we would long-rest all 5 of them away in mere seconds.
