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JandK #817514 25/06/22 11:14 AM
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I'll try to make things as clear as I can here, because you seem to be not understanding why I'm debating your points.

1) You claim, that Shove Prone would make GWM more potent, because it's primary way to get an advantage. That's not true.

Taking Shove Prone action instead of attack is usually a terrible idea. Even if it succeeded in making enemy prone 100% of the time, you would need to be able to make 2 (50% hit chance or less), 3 (65% or less) attacks to make it worthwhile. Level 5 and Action Surge might get you there, but the problem with a usually sizeable chance of enemy succeeding on a save remains. The sacrifice you'd have to make to get your DC high enough to make it reliable (expertise if they implement it) makes it not worth it.

As for other characters that don't get Extra Attack sacrificing their main action to make one enemy prone is just bad.

2) Saying that GWM is a valuable feat if used well, is misleading.

Even if you don't ever get an advantage on your attack, you are not making a 2-handed sword wielding character significantly worse by picking it over ASI. It's mainly because GWM doesn't even need a power attack part to be valuable. If your fighter gets 1 bonus action attack from downing the enemy per 8 rounds, it's basically on par with raising your strength score.

The reality is that if you don't know what should you pick for your 2-handed character - ASI or GWM, GWM is probably a better pick. The moments when ASI is clearly better are the ones that are circumstantial.

JandK #817559 26/06/22 06:20 AM
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I don't think PRONE status has been working in BG3 as it has in RAW since several patches. When an enemy is PRONE in BG3, we do not have disadvantage when attacking from range nor advantage on melee attacks.

Additionally, PRONE no longer auto-fails DEX saving throws so Sacred Flame is no longer 100% success on PRONE enemies. This should be addressed by Larian because I'm sick of them changing stuff.

gaymer #817563 26/06/22 06:48 AM
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Originally Posted by gaymer
I don't think PRONE status has been working in BG3 as it has in RAW since several patches. When an enemy is PRONE in BG3, we do not have disadvantage when attacking from range nor advantage on melee attacks.

Additionally, PRONE no longer auto-fails DEX saving throws so Sacred Flame is no longer 100% success on PRONE enemies. This should be addressed by Larian because I'm sick of them changing stuff.

Just checked and it works as it should. It doesn’t show up in percentages sometimes, but it clearly shows in combat log.

gaymer #817590 26/06/22 03:45 PM
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Originally Posted by gaymer
Additionally, PRONE no longer auto-fails DEX saving throws so Sacred Flame is no longer 100% success on PRONE enemies. This should be addressed by Larian because I'm sick of them changing stuff.
Auto-failing Dex STs isn't actually an effect of prone, according to 5e RAW. This isn't an instance of Larian changing rules.
Originally Posted by 5e rules for Prone
  • A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on Attack rolls.
  • An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.
I think prone creatures *should* have disadvantage on Dex STs, because that makes a lot of sense, but alas...

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