My problem with having so many options is that it starts to feel like you are able to change the rules/core mechanics of the game at a whim. Isn't the point of playing a game to actually play by the rules that the developer sets? If things like food, etc. are optional, why have them at all? It actually bothers me in Solasta that I have so much freedom to change the game mechanics. It's nice because I can turn things off that I don't like (like needing free hands for spells) but it makes me feel like I'm cheating when I do because it's making things easier.

I'd rather the developers take a stance on how the game is meant to be played and force me to play that way. I don't want to build my own game and I'm not interested in testing tons of options to see how I like to play the game best. I'm not going to be upset if there are a ton of options in the final game, but it feels like a cop out to try and keep everyone happy.

Also, I don't see the relation to dialogue or subclass choice. Those are part of the core game experience - decisions that the game forces you to make. Now if there was an option to turn off dialogue or subclass choice, that would be weird.