Originally Posted by JandK
Curiously, to anyone who likes the idea of a questionnaire for custom characters at creation... what do you imagine that you will get out of it?
I generally believe it is important to allow players to express themselves in game - choices player makes may or may not have an impact, but not knowing that the choice still can be narratively important.

As far as “questionnaires” go, and pretty great example is Tyranny - it’s opening “choose your own adventure” introduces player to the setting, allows to define the character a little bit as set his or her relations with in game factions and sets the world state. I that game the opening “conquest” is a rather important part of the game, so it’s not something I expect to be easily imitated.

A more humble, but still effective bit is PoE opening, where in a conversation with an NPC temporary companion we can express (or not) our character reasons for coming to Dyrwood, with multiple options per background. Most of them don’t have reactivity attached to them, but some of them do! But I think the main advantage, is giving players opportunity to express their characters.

Originally Posted by RagnarokCzD
There is only one way in my opinion in CRPG to allow players play *their* character ... and that are dialogue choices ... and that should be Larian focus right now, bcs as they are now, they are incredibly limiting. :-/
I will agree with you here.