1.You're quite eloquent for an Ogre
2.I bear no such brand.
3.[DECEPTION] I'll do you one better - I'm one of the Absolutes chosen disciples.
4.[LAE'ZEL] How dare you raise your voice to me, lowly creature. Attack.
5.Attack
This is an amazing suggestion and, something that already exist in the RPG world.
Neverwinter Nights 2: Storm of Zehir is a party-based game without a real main character so, in order to give each member of the party the same importance in a dialogue, they let you choose which companion is going to pick each sentence. You just select their portrait and click the response you want to give.
If some character has one or more unique answers/sentences, because of a background trait, feat or whatever, a "speech balloon" is going to appear on their portrait, as for characters 1 and 4 on the following image:
![[Linked Image from i.ibb.co]](https://i.ibb.co/zrSKB5Q/Senzanome.png)
So yes, camera animations aside, should be pretty easy to implement something like this. Even because Larian wants (controversially) so badly for BG3 to be a party-based game and, to be honest, I will feel "cut-out" if my friend has to do all the dialogues because he is a melee while I'm a ranged character.