Originally Posted by JandK
Curiously, to anyone who likes the idea of a questionnaire for custom characters at creation... what do you imagine that you will get out of it?

I don't mean in vague terms, but in specifics. Is it going to learn that your character's stepfather was an alcoholic who abused the family and then give you a chance later in the campaign to confront him? Is it going to learn that a goblin poked out your eyeball and then give you a chance for revenge?

What do you imagine you're going to be able to answer that will somehow enter the game in a meaningful way?

At most, you'll be able to say that you had ties with thieves and then later some thieves will acknowledge your thief tag. And that only works if those thieves are already in the game.

In other words, it's not going to craft a unique story based on a few questions.

Well specifically, these sorts of questions can help contextualize the world for you early on. So depending on the answers I have available to select, I can get a feel for the length and breadth of the setting. It can also spark inspiration for characters. When I first played Pillars of Eternity, I had no idea what options I had available for me, what sort of characters I COULD play. But it presented a dialogue with a bunch of options to choose from, and from those options I created one of the most unique characters I had ever made, a character I still deeply adore. This is important not only for people who are used to coming up with their own deep, rich characters in their heads, but also for people who aren't as good at it, or who just aren't familiar with the genre or setting.

I also don't truly expect my answers to enter the game, but another good thing such a questionaire provides is that it tells us a bit about the scope of the game's story. By that I mean, it gives us an idea of what sorts of backstories the game probably won't contradict.