I remember my first playthrough. First time I found food I said to myself that I had better conserve and stock up on all the food I find. This must be a survival game. That's okay because that makes sense from a story perspective. You just crashed in the middle of nowhere. You have no idea when you're going to find food again.
But then I discovered it was just for healing and that it was better than potions and spells. I can eat a whole lamb during combat. That was just goofy.
After they changed it to be a requirement for resting, I thought that it was a good change and it made much more sense. Like when I first started playing I started to conserve because I thought that once again food was going to to be scarce since it was now going to be a limit for long rest. They even said that the cost was supposed to increase based on your level, but that didn't happen.
So, after the change, at first I was really into it. I got to pick what dinner we were going to have for that evening and I was prepared to have to conserve to make sure I had enough for the long term.
But there was no real limiting factor at all. As mentioned many many times, food is so abundant that it limits nothing. The ability to pick what I'm having for dinner got old real fast and the entire system is now just pointless item management like so many other things in the game presently.
Again, I wouldn't mind a spoiling mechanic as long as it actually decreases how much item management I have to do instead of being a tedious item management mechanic where I have to sort through all my food everyday to see what spoiled and what has it and then toss the spoiled stuff. If you're going to use food in some way to limit rest and make it even remotely meaningful, the entire system needs to be streamlined much more effectively.
You know... Like:
1. Food cost for short rest as well as long but much cheaper for short. After all, according to D&D 5e, you're supposed to eat and drink when short resting too. The point? Consumes camping supplies faster. Makes food more important to carry in the party, and not just leave it at camp. Adds value to short rest. It's much cheaper.
2. Perishable food spoils but when it does you get a message in the morning saying x number of camping supplies spoiled and were tossed. So, again, auto-vanishes so I don't have to manually do it. Again, makes food more important and makes you rest less for fear of using too much. Maybe you'll even need to buy food from a vendor.
Either that or just get rid of it all together and don't have food. The main thing I really don't want is more pointless item management. I guess my main point here is that either make food much more valuable and meaningful or get rid of it.
Last edited by GM4Him; 24/06/22 11:24 PM.