You literally repeated my point and presented it as an argument against itself.
I know, i was there when i writed it.
I would not call it trolling ...
I find it funny, thats true ... but its still perfectly valid point in my honest opinion.
I only used your own words to make sure you will get what i try to tell you, bcs that was exactly what i see there.
Could you... state how you would like the food/rest system to be, with reasoning? That would be more useful for discussion than just trying to refute everything other people say.
Sure!
I believe curent state is fulfilling its purpose, it makes Long Rest spaming incovient, bcs it is anoying to either keep draging food out of the camp crate, or wasting half of your character inventory for it ... no it dont makes it impossible to Long Rest any time you want, and i believe that is good thing ... it only makes me not wanting to Long Rest unless i need to, and that is perfectly fine restriction for my taste.
As i stated countless times im all in for options ... so if you want to rest after every fight, talk, or step > you can ... if you dont > you dont need to ... perfect ballance.
As for food, i would certainly not mind if most of it we find on the road would be either rotten or processed (prefferably rotten, especialy on places where nobody was for a loooooooooong time) ... i mean logicaly, person who goes for long journey will most likely take with him dryed or salted meat, rather than fresh one.
I would certainly not mind at all, if the amount of food we find "on the road" (meaning outside any kind of civilisation) would be fairly reduced.
I certainly do like the idea that fresh food should provide more nutrition (read as camp supplies value) than processed ... but it also should spoil during the specific amount of rests ... we should also get option to process our food automaticly during Long Rest ... aka one button for "Long Rest" ... and another button for "Long Rest and process your food" ...
Rotten food should be concidered junk item, and i would certainly dont mind at all, if it would mark itself automaticly as Wares ... but i dont want to make it dissapear ... in ideal world, i would like it to be throwable object that would piss people off, lower their liking of our character, but dont take any HP, so it would not start combat (
so i would have at least SOMETHING for my revenge against those damn imortal Tiefling kids) ... but i believe automatic marking as wares, maybe turning into "bag of rotten food" and stacking no matter what kind of food it was originaly, would be perfectly fine.
As the last point i believe we should have option to pack 40 units of processed food into Bag od Camp Supplies ... in order to minimalize amount of item management needed.
And just a tiny little offtopic ... most of all, i belive that part of Difficiulty settings should be option to set amount of food your characters need per Long Rest ... prefferably with range between 0-200 ...
0 for people who just want to Long Rest any time they want and dont wish to bother with food at all, bcs they are able to restrict themselves so their resting dont spoil their fun ... namely Icelyn.
and 200 for people who want is as hardcore as possible ... i dont have any name here.
And since i allready started with offtopics, but still related to food ...
I also liked the idea from GM4Him that we should get infinite Short Rests, but they would take small portion (wich should also be adjustable by difficiulty settings) of our Long Rest supplies ...
I also believe that food should not be buyable from Druids, bcs their own argument is that they cannot afford to feed the refugees ... on the contrary, they (both Tieflings and Druids) should offer better price for food than any other vendor.
I also believe that 1 Goodberry should provide 1/4 of your Long Rest amount of nutrition, no matter how high you set it ... since that is litteraly its roleplay purpose.
So yes, 4 Goodberries would mean free Long Rest.
Well ... that would be mine ideal case.
Hope you like it.
Will edit if i remember something more.