Originally Posted by GM4Him
In other words, instead of discouraging me from long rest, I'd use it more because I'd think, "Well, don't want to waste all that food I found. Best rest a lot cause it's just gonna go bad anyway.". Defeats the purpose.
I see what you mean, but time only advances upon LR. If resting is what spoils the food, wouldn’t a prudent player make their days longer in order to get the most out of their supplies?

I suppose it depends on when the timer starts. If food spoils two days after your find it, I agree that you might as well rest as soon as you find enough food. If food starts spoiling when you arrive in an area, then you’re incentivized to stretch your days to keep unfound food fresh.

I like your suggestion to charge food for SR as well as the increase in LR cost based on camp dwellers. Do you include Volo and Halsin in that? If so, would that change the cost while resting in minicamps?


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