Originally Posted by Flooter
Originally Posted by UnknownEvil
1.You're quite eloquent for an Ogre
2.I bear no such brand.
3.[DECEPTION] I'll do you one better - I'm one of the Absolutes chosen disciples.
4.[LAE'ZEL] How dare you raise your voice to me, lowly creature. Attack.
5.Attack
Excellent idea! I assume choosing the Lae’zel option would use her charisma (assuming it was an intimidation check). Using the stats of the first PC in the chain for common responses (such as the deception check in option 3) intuitively seems like the cleanest solution.

There are some fringe scenarios to take into account. If Lae’zel is hiding, does her response still show up? (I vote no). Does she need to be in the group with the PC engaged in dialogue, or should she just be within earshot? (I vote that both should work).

Yea, surely there are some special cases to take into account, hiding means someonw does not want to be seen, so usually should not show up as an option. Gamewise i would not be so hard because that would involve even more programming effort. I would just say, in group, alive and not half the map away.

another really good option for this is the entry into the zhent hideout in waukeens rest.

if any character thats not a rogue accidentally triggers the conversation, you will not get the option for the rogue passphrase.

So an option like:

[ASTARION][ROGUE]: "passphrase"

would be neat.