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Sigi98 Offline OP
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Hi there,

I wanted to discuss the fact that casting 'speak with dead' on a person you have killed wastes the spell, and that I think this shouldn't be the case.

What I mean by that is that people ypu have killed won't talk to their killers, but then if you disguide yourself afer you have tried talking with them before, they are besically marked as 'have already been spoken to', and you cannot cast it on them again. Now I know that technically you have cast the spell on them and therefore have spoken to them, but they haven't given any answers yet. Purely from a videogame perspective I think we don't have to be so stringent here. This is a game so its supposed to be fun, and personally I don't think this adds to the fun of the game.

Please make it so that casting the spell on a person you have killed while not disguised does not mark the person as 'has been spoken to already'.

What do you think about this?

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People you've killed will refuse to talk to you, but if you cast Disguise Self (or drop Disguise Self) then they won't be aware of this fact, and you can proceed as normal. I'm not sure, but bringing in party members who weren't in the fight might also work. I'm not sure any more than this is really necessary.

Also, they've given us a few items that let us cast Speak with Dead for free.

Last edited by Sozz; 25/06/22 05:59 PM.
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Originally Posted by Sozz
People you've killed will refuse to talk to you, but if you cast Disguise Self (or drop Disguise Self) then they won't be aware of this fact, and you can proceed as normal. I'm not sure, but bringing in party members who weren't in the fight might also work. I'm not sure any more than this is really necessary.

Also, they've given us a few items that let us cast Speak with Dead for free.

I know that, maybe I haven't explained properly what I am asking.

For better understanding, the following scenario: I kill someone, and I don't know about the limitation that you cannot speak with a dead person you killed because they don't want to speak to their killers. Or lets say I do know that, but I forgot and cast the spell on the corpse before realising that it won't talk to me. Now I disguise self, and want to cast the spell on the corpse again to actually speak with it, but I cant anymore, its not anymore possible to target that corpse with the spell because I technically already 'talked' to it.

What i am asking is that they please make it so that if you have tried to talk to a corpse but they refused to tell you anything because you killed the person, you can still afterwards try once more when you have disguised yourself.

The reason why I think this should be added is because I think this limitation makes the game no more fun, it doesn't add anything other than frustration.

Just to be clear: There should absolutely be a liitation of how many times you can talk to a corpse, which is 1 time of course, but 'talking' to them when they don't give you answers because you are their killer shouldnt count as one.

I hope that makes sense, don't know how else to explain.

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That's why God made Quicksave? Sometimes you have to take the L and .... save scumm until you you change it into a W

Also a lot of these dialogues are limited, so you're not able to get all the information they have available, being able to recast Speak with Dead on someone would kind of unbalance that, not to mention you could keep revisiting important corpses as the story progresses.

I don't know what else to say, user error isn't very compelling here to change certain limitations.

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I am not saying you should be able to recast it after you already asked questions... I know thats unbalanced.

Its a small thing I realize that. Wanted to mention it anyway, feedback is feedback.

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fair enough, I still think we've got plenty of ways to mulligan though

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IMO speaking with dead enemies wastes dev time too. Hope it doesn't lock you out of certain stuff cause I sure dislike the idea of always needing to check if any of the game NPC's has something worthwhile to say when they're dead. ps: by worthwhile I mean either quest, area, item, etc. Not mere cinematic stuff adding backstory to something, no offense to those who like these copious amounts of soap-drama in games, I find it tedious when it doesn't add something more relevant.

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The greatest 10th level spells are quicksave and reload smile. The current focus you need is load times 😂

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I would certainly not mind if the game would give me "better discuise myself" and "nah, screw it" options before our character try to talk with the corpse. laugh

I think in general this game would use more magic usage in the conversations ...

Last edited by RagnarokCzD; 26/06/22 06:34 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown

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