IMO speaking with dead enemies wastes dev time too. Hope it doesn't lock you out of certain stuff cause I sure dislike the idea of always needing to check if any of the game NPC's has something worthwhile to say when they're dead. ps: by worthwhile I mean either quest, area, item, etc. Not mere cinematic stuff adding backstory to something, no offense to those who like these copious amounts of soap-drama in games, I find it tedious when it doesn't add something more relevant.