Originally Posted by mr_planescapist
Pathfinder WoTr has about a dozen things I do NOT like.
But over 100 things I love.
That sums up this content packed game for me wink There is so much in there, you could nit pick anything for eternity.
Quantity doesn't mean much when the impact of each negative is so high that it blots out the positive.

I'd be fine with the Pathfinder games if all the issues they had were the usual CRPG jank, bugs, filler-y combat, and wonky balance here and there - that's what I am used to. But they are not well-put together at the core. Again, what use is the whole class spectrum and hundreds of features if many of them are absolutely useless on higher difficulties? Why'd you balance the game so that you have very limited freedom in actually making your character viable?

For the record - I was very excited about and invested into Kingmaker back when it first came out, and would chuckle at the people complaining how the beginning is unplayably difficult (to be fair, I think everybody remembers the utter idiocy that were the spider swarms on release, and how they had to patch in you getting alchemist's fires to deal with them). Then I ran into a playthrough-killing bug about at about 3/5 of the length (post-Vordakai) and gave up on it for two years. Replaying it after it got all the patches and the DLC started out really promising, but the further I got past my original stopping point, the more obvious it became how it runs out of anything interesting at what should be the most exciting moment (the coronation) and becomes stupidly obtuse and loses any sense of pacing and balancing - like how you are more or less encouraged to save-scum the 40+ DC skill checks to get the thousands of XP you get from them. The combat turned into a boring steamroll until I hit Pitax palace and there turned into a chore rather than a challenge. There wasn't a single unique enemy in the game that was nearly as threatening in any way as the mobs of palace guards/trolls or the Wild Hunt later on. I kinda lost faith in Owlcat then, and playing the Varnhold DLC only frustrated me further (good luck beating it if you construct your party based on the three characters you start with rather than your main one).

All the complaints people have about WotR seem to imply that they really learned nothing, and made an even bigger, bloated-er, and less structurally sound game because it sure is a great idea to extend your ambitions when you couldn't properly assemble a smaller project. Eh, no accounting for taste, I guess. Or I am simply burnt out on the older formula by now, and looking forward to the more unconventional approaches like the one Larian takes.

Last edited by Brainer; 26/06/22 12:20 PM.