Originally Posted by Zerubbabel
+1
I've been having a hard time making evil choices when I consider how the option may make me lose out on content (like camp-companions, or NPCs in the world). A lot of evil decisions involve slaughtering people indiscriminately, which is a bit "chaotic stupid," and the evil NPCs with whom you would collaborate lack characterization, in the sense that their evil is either a "chaotic stupid" kind of evil with the Goblins, or a mustache-twirling kind of evil, with the Drow True Souls we encounter. That doesn't really give them individual personality, so to speak. Volo is more than the "good guy" here; he's a confident storyteller, a goofball, and a bit of a moron. What else do we know about Minthara that isn't already encompassed under "Evil Servant of the Absolute"? Outside of loot, there isn't really an incentive to be evil beyond "My character is evil." I think the lack of camp-companions are part of a larger problem in implementing the evil options. Is evil completely lonely? I don't think so.

Admittedly, I haven't made a lot of evil decisions due to the above factors (there's still youtube), so I might be selling the path short. Would like anyone to correct me on things I got wrong.
The evil path could be interpreted as infiltrating the cult to understand your condition as they are directly tied to it / destroy it from the inside, or as you playing an opportunist with little regard for lives of others. Or you are just protective of goblins and don't like to see them pushed around. Or your character has a distaste towards tieflings and/or druids for one reason or another. You could rationalize the evil path in many ways, though I certainly agree that it requires a lot more work to be a suitable alternative. I am hopeful we'll get a githyanki route too, for the more orderly and constructive villains to pick.