We're not entering a level of absurd numbers. By the end of Grymforge, I literally had over 1,000 camping supplies in current game. The point is, if you don't use them regularly, you WILL store up lots of camping supplies, which then WILL allow you to LR as much as you want for weeks of time even IF Larian increases the cost to 60+ per LR and makes SR cost something.
You think I don't understand you, but I think it's the other way around. I totally get that it's super easy to go to a vendor. Fast Travel from ANYWHERE to Silvanus Grove Rune and jog less than a minute to Aron, the halfling vendor. That's just one example.
But it IS still an annoyance, and what you don't seem to understand is that I'm saying this is an okay element of the game. Fine. Teleport from anywhere and jog 30 seconds to Aron and sell a bunch of stuff and buy more supplies if you need to in order to long rest as much as you like. But will you in between every single fight? No. It's annoying. So, you'll push yourself a bit to keep going and maybe use more short rests because the alternative is to spend 30 extra seconds to go to the vendor to buy and sell things in order to get enough supplies to long rest... when you could just SR for 8 camping supplies which you actually have on your person ready to use right now.
See. You're being overly technical here, and that's the issue. It's about psychology. That's the point of the suggestion. Even if you have 300 camping supplies (or 500 or 1,000), if it costs you 60 for 6 characters at the camp, and 80 for 8 at camp, it causes you to stop and think. How many LRs can I do at that cost? Is it worth it? What if I don't find enough going forward? If I kill the vendor, will that potentially cause me issues with resting going forward? Maybe I should reconsider. Wait! There's a goblin vendor who sells camp supplies. I'm good. I can kill the tielfing and halfling. Even IF I start to run out of food, I still have someone to fall back on.
And as far as Volo and other non-companion characters, I addressed that. They don't cost. Withers, Halsin (if he isn't able to be a party member), Barcus, Volo... they don't count towards the cost. Just the people you can adventure with. Everyone else can fend for themselves. What else do they have to do all day?
And yes, it is costlier if you invite more people into your camp, but doesn't that make sense? You're having to support more people. So why WOULDN'T you have to spend more in camping supplies to feed every single party member? Sure, they could do it like Volo and Halsin. If they don't adventure, they don't cost anything. I'm good with that too. Like Halsin and Volo, they can fend for themselves. This would be something like - if the companion was never used that day, they don't cost anything. If they even lost 1 HP at any point or joined the party at any point, they cost. That way, if you bring them with you, switching out other companions to extend the day, they cost something, but if you didn't use them at all, they don't.
Remember, I said something LIKE this. I'm trying to develop an overall concept. Larian could handle the details like this.
And I did already address multiplayer. But again, it's details. Maybe the camping supplies cost is reduced for multiplayer. Maybe the amount each food item provides in camping supplies increases by 10% per player you are playing with. So a fish that is 3 camping supplies in single player is maybe 5 in multiplayer.
There are so many things they could do to make it work. Like I said, have various points where your camping supplies are reset to some specific number. By Grymforge, you've acquired over 1,000 camping supplies. You have 7 in the camp that cost 70 per long rest. You could still LR more than 10 times.
Ah, but as you leave Grymforge, a behir attacks your camp. Cutscene shows you fleeing into the next area with a few supplies on your back. You had 1,000 camping supplies, but now you've only got 200. Suddenly, you're no longer so wealthy on camp supplies. Hope it can get you buy until you can find another vendor.
Which, if Larian is good to people, they would make it so it could and you find another vendor fairly quickly, or something similar. Again, the point is, it could work to psychologically cause people to rethink simply spamming LR between each fight.
Last edited by GM4Him; 27/06/22 07:35 PM.