+1 to this... not necessarily a free camera, but at the very least the ability to tilt the camera along the z-axis so that I can see someone a level above me when zooming out all the way doesn't work. It happens way too often that someone is a level above me, my characters can "see" them to attack, but I, the controller of said characters, cannot see what could be in the way or where the enemy is exactly.
Until they (if ofc) implement such option ...
You can target those enemies by their portraits in turn-order interface.
