Are we talking about the same game? Seriously. I'm not understanding how you can call it "half finished and boring."
And what's wrong with the combat system?
You know what? Never mind. It's obviously just your opinion versus mine on the matter. Let's not get into all the reasons why you hate the combat.
I mean, I don't like RWTP at all, but it has turn-based alternative that I do like, and the fact that I can bounce between the two for combats that are obviously going to be easy to win without much thought is nice.
Example. Kingmaker. Zombies outside the Stag Lord's Fort. Turn-based was grinding me down. Switched to RTWP so my characters could wipe out hordes of zombies in a few seconds - because they weren't tough and I didn't need to cast spells and such, made what COULD have been a tedious Turn-Based event into a 20 second at best breeze.
And in Wrath, defending the inn against the cultists and demons in Turn-Based mode was right up my alley. Lots of enemies, but they were coming from all directions and killing crusaders and such left and right. I could easily speed up the rounds by hitting Spacebar, and I enjoyed the longer Turn-Based fight even though it was bigger because there was a bit of strategy involved.
I even tried it in RTWP, and though I didn't do as well, it sure was crazy and fast-paced. I enjoyed it a lot.
I don't know. I haven't beaten either game yet, so maybe later I'll understand where you're coming from. But seriously, I'm enjoying both Pathfinder games a lot. As Tuco said, there are SO many things they did right that BG3 has not done right.
Ugh! If only BG3 did half of the things Pathfinder and Solasta have done right, it would take an already amazing game and blast it through the roof.
Day/night Party of 6 Weather Implementing legit rules that make sense with the game instead of strange Shove = 50 feet+ rules and such Rest mechanics that make sense and have meaning and impact
That said, I don't like:
Random encounters in either Kingmaker or WOTR. They're just frustrating and annoying. Either they're too easy or too hard, and overall just uninteresting
Still too much item management. It's WAY better than BG3, but there's still too much picking up food, moss, spoons, plates, etc. that you sell anyway as junk. It's kinda pointless. Just drop more gold.
There's more. I mean, neither game is perfect by far, but overall I like them both.
I was not supposed to do it, but whatever. I will only write about WotR because it has quite similar problems with Kingmaker.
In the case of Owlcat, if something has not been implemented in accordance with the rules, you will never know without your own tests or the Internet. The descriptions were literally copied from the manual.
Owlcat is an example of a DM who loves to bully a group. It is not that the fights are difficult, but that they are extremely focused on punishing the player. I understand that mythic path adds a lot of power to the character, the problem is that some are just much better and the rest get good stuff only in the 4th act. The game loves to throw enemies at the player who can easily stunlock the entire team for eternity (because DC is absurd). Of course, there is no way to defend against the majority (at least to the level you encounter them).
The game starts doing it with Leaper Smile but against worms although you can defend yourself with Unbreakable Heart, unfortunately the same cannot be said for most. I already wrote about the random encounter a few pages ago. It's no fun when you start a fight being fully surrounded with enemies that have initiative. As soon as you complete Leaper Smile the game starts to throw more and more absurd random encounters at you. The jump in difficulty is like fighting a wounded Kobold and a gang of trolls. Of course, you don't have any buffs then, which means every attack will most likely hit and yours won't. This ends up with at least 1-2 delicate characters being killed in the first turn. While Nabasu in Act 2 stating Hold Person Mass was annoying, Act 3 goes all the way and I don't believe that any of the developers tested them and said they are okay.
The crusade system is just boring and completely disconnected from the rest of the game and unintuitive. The units are unbalanced and the fight itself is a boring copy of HoMM5. If you choose general mage in the beginning congratulations you just won a crusade, if not then you will struggle with it a few months longer. This is their second game and they have learned nothing at all. If, instead of creating a nonsensical system for anyone, they focused on the game, the end result would be better.
The rest system does not matter in the slightest if you wanted to, you could rest for almost every fight. Of course you don't because after each such rest you would have to spend 5 minutes buffing. Most fights don't even last a minute. Whoever has more buffs wins. The corruption mechanic alone does nothing, I have never managed to hit even the first level. To make it funnier in some main missions it doesn't even exist. In practice, you can spend several months in Shield Maze or Drezen Castle. It's not much different from BG3.
If other things are important to you, it doesn't bother me, but I personally don't care much about the day cycle or the weather. What is important to me is the plot and whether the game is enjoyable.
I don't hate pathfinder. I spent over 200 hours in WotR and if the game ended with a siege of Drezen, I would give this game 10/10. Unfortunately, however, it takes too long and becomes too annoying with each act. I managed to finish the game once, then the furthest I got was 4 act, where after reaching the city I had had enough.