Originally Posted by machinus
Originally Posted by Ranxerox
A more realistic approach would confront the player with real economic scarcity and insecurity, but who wants to escape to that world?

The past 48 years of D&D players, who caused this game to be developed.


But is that common in D&D? Players struggling with the drudgery of foraging and eating in a resource scarce environment? If I became fabulously rich the first people I would hire would be someone to buy groceries and cook for me (plus I'd never wear a pair of socks twice).


I haven't played TT D%D in ages but isn't food abstracted in 5E? Do TT players run around gathering sausage links and carrots?