Eh, at this point it wouldn't be a proper thread about any NOT_LARIAN_GAME without Brainer jumping in every few replies with the most scathing comments, disparaging the title for not living up to his extremely harsh standards.
Again - if neither Kingmaker/WotR nor Solasta actually showed promise for being amazing while ending up a stinking pile of letdown (more like a single little puddle of letdown in Solasta's case), I wouldn't have been nearly as vitriolic about them. There are plain mediocre things (Sword Coast Legends is an example) and there are those that try to shoot for the stars and have an engine failure half-way through. Heck, if BG3 ends up being the same, I'd likely give it the same treatment (knock on wood).
Originally Posted by GM4Him
Are we talking about the same game? Seriously. I'm not understanding how you can call it "half finished and boring."
[...]
Ugh! If only BG3 did half of the things Pathfinder and Solasta have done right, it would take an already amazing game and blast it through the roof.
Day/night Party of 6 Weather Implementing legit rules that make sense with the game instead of strange Shove = 50 feet+ rules and such Rest mechanics that make sense and have meaning and impact
- Day/night just being cosmetic and not doing anything is not particularly appealing. Sure, you can have nocturnal enemies and the like, but if every NPC just stays awake and nothing changes during the night in their behaviour, then what's the point? It's fine when the urban areas are just a backdrop, like in the Pathfinder games, but Larian try to make them interactive and detailed. - Would slow bigger fights to a crawl and make for fewer varying party compositions. 4 is probably the sweet spot for turn-based, 5 is already a bit too many. - Again, what exactly does it do in Pathfinder games except get in the way? I don't remember a single instance in at least Kingmaker where a storm or a snowfall are actually meaningful for anything except combat penalties that mostly affect you, the player. Plus, there're likely to be D:OS-like regions with ambient weather that is there as a puzzle/threat element that was designed to be there rather than randomly slapped onto an otherwise unremarkable area. - As was stated above, Owlcat aren't above making up crap and not adhering to the rules either. Though I do agree that the Shove is at Dark Messiah's kick levels of outta control. - Can't relate to WotR here, but in Kingmaker rest is an issue only until you get your barony. Afterwards it's mostly just akin to PoE where you have a hard limit on how many sets of supplies you can carry (carry weight-related rather than a numerical cap), and even then it's practically gone once you get a few bags of holding, so nothing really stops you from rest-spamming to a degree. The rules for armor and ambushing mostly lead to the player reloading rather than dealing with it, in my experience, it's too much of a hassle otherwise. In BG3 there are already hints of rest potentially being dangerous (like how
Halsin comes to kill you if you destroy the grove without killing him beforehand
), so I'd imagine there'll be more of those. And even then, the only adaptation that's ever really done rest right and made it have impact is NWN2: Mask of the Betrayer, where you are punished for resting too much for story-related reasons and are encouraged to pace your rests.