I applaud the stated goals and like the concept of charging a little for SR and more for LR based on camp population.

Here are 2 comments/questions.

1. Why would the psychological effect of charging food for rests work under this system when it doesn’t work in the current system? Would it be down to balancing food supply or have I missed something?

2. Why are seperate “HP restorative short rests” for each PC more strategic that a party wide SR? The proposed system introduces a ressource that has exactly one use. Using such a resting charge on a PC comes down to noticing they are below an HP threshold. When you’re out of gas, you fill up the tank. No decisions required. At least the current SR system sometimes gives me pause when I realize I’m doing it to heal only half the party, wasting a lot of potential HP in the process.


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