Originally Posted by Dez
Hmm... In general I like both WotR and KM - but there are a few things I am not too fond off. Here's my two cent to the pile:

Positive things:

* Well written evil companions. The good companions are "meh" in general, but very much acceptable.
* I really like the insane amount of character customization when it comes to class levels... I am probably really bad at it and any min-maxer would probably cringe away at most of my builds - but I think it is fun anyways.
* I love the skill check system compared to regular 5e. Failing a skill check is almost impossible if it is one of the skills that your character is going for and that certainly gives the feeling of the character actually being good at what they do.
* I like the dialogue choices. And no, I am not referring to "I don't like you, die!" - but rather the decision making you get to do at certain points that will affect the story later on. (who to side with, whenever to send reinforcement, which target to go to first etc)
* A relatively well working TB *and* RTWP system.
* Companion banter. <3
* Gorgeous character portraits.
* Amazing music.
* More often than not, beautiful maps.
* Fun easter eggs and treasures hidden on pretty much all maps. c:

Less positive things:

* I absolutely hate spell DC. I am really salty about picking up dispell spells, only to have the DC of spells that I'd like to dispell be absolutely sky-high and sometimes even impossible to dispell (even with a nat20 + mods). I've spent more than 2 irl days on a specific map with 3+ "bosses" (a tree, a really boring demon with a nasty poison debuff and a bear) + whatever I'll find within the actual encampment. ... I've never had to spam long rest this much on a map before and it is, least said, starting to get really boring. >.<
* Companion conversations (aka, the kind where you and your companion talk to each other with dialogue options) are very few and far between. It feels weird to talk with my companions after a big event and all they have to say about it is the very same things as before. :']
* Crusader/Kingdom management is not really fun. I am in the "please no"-camp for these activities. It is *extremely* immersion breaking and it feels very tiresome. I mean, sure, it is fun to see some actual map progress and feel like your reach is expanding... But micromanaging decisions every other day is just "ugh". And lets not even get started on being called back to HQ *just* as you went to explore a bit.
* Big combat maps are not fun. See, I have no issue with let's say the Market Square in act 1. There is loads of fun stuff to find and loads of important RP opportunities. But stuff like the encampment I am at now? Or the kobold encampment in KM? Not fun. It feels like I am just stuck EXP grinding; same mobs over and over, occasional "boss", then more trash mobs.
* Random encounter system - please no.
* Armor is flat out ugly. :'] Not as bad as DoS2 rogue armor, but still bad.
* "Alright tough encounter ahead, let's buff up guys..."

Wintersun is not that difficult location. Just use delay poision and you shouldn't have any problems.

The bosses in this game are easier than most of the random mobs you meet in act 4, and that's no exaggeration.
As for spells, most literally do nothing in the later game unless you use the weird and goofy and obviously buggy interaction that the expanded arsenal with spell focus has.
It's just not worth worrying about.