Originally Posted by GM4Him
Originally Posted by RagnarokCzD
Originally Posted by GM4Him
You think 2-3 fights per Long Rest is good. That's not good.
...
party of players should be able to at least clear an area before long resting.
I dont see any contradiction here ...
Funny enough in BG-3, 2-3 fights equalls an area. O_o

You think so? Hmm. Maybe.

Beach - Intellect Devourer, fisherman.
Crypt - Gimble, Mari/Barton, Scribes, maybe tieflings with Lae'zel
Grove - initial fight, bugbear, harpies, goblins in cave, maybe the entire camp if you piss off everyone
Forest - spiders in Harper Camp, Ed's siblings, Owlbear Cave
Moonhaven - goblins at east gate, goblins at south gate, ogres, goblins at windmill, bugbear and ogre mates, skeletons in Necro lair, ettercaps and phase spiders, phase spiders and matriarch
Bog - redcaps, mud mephits and wood woads, monster hunter, the 4 Masks, Hag

I guess it depends on what you consider an area because based on the above I guess you're right... Sorta. Hard to say really because it's all one smashed together area.

See, I'd probably include both the beach and crypt as 1 because you COULD go through the crypt right off the beach. So, if you include both as 1, that's 5-6 fights. Grove and forest are kinda 1 also. So, what is that? Maybe 6. Moonhaven is roughly 8 unless you consider the spider lair not apart of the village. Bog is 5 unless you split bog and hag's lair into two areas.

So, fair enough. Could be 2-3 per area if you slice it a certain way.

Still... My point remains. 2-3 less than 1 minute fights is a poor adventure day. My characters eat and sleep, get up, head out, spend 5 minutes progressing towards their objective and rest for 24 hours with mind flayer parasites eating their brains.

This versus a true D&D campaign - Descent into Avernus. Fight Cult of Dead Three at bath house. Fight cultists in Bhaal's area. Fight cultists in Bane's area - 1 has a nasty flail that is great in your PCs hands. Fight cultists in Myrkul's area. Fight cultists in several more areas. Fight zombies locked away. Fight more cultists. Free prisoners. Fight more cultists. Reach boss fight. Maybe a total of 12 fights, maybe more. I'm going based solely on memory right now. And trust me. They were not trash mobs. Players short rested once, dealt with lots of traps and explored 3 separate maps in 1 area. Bath house, dungeon west and dungeon east. Then to top it off, on their way out, another fight just because with Dragon Cultists.

Yeah. Quite the difference between the two. Descent into Avernus makes players feel they really accomplished something big in 1 adventuring day. BG3 makes you feel like you're barely doing anything in 1 adventuring day. 2-3 fights? Per day? No. That's bad Roleplaying.

Fewer fights make them more interesting.
A random example - the goblins in the village.
If you set them on flat ground, the fight would be as interesting as fighting the kobolds in Kingsmaker.
Due to the fact that they are placed on the rooftops, the fight is much more interesting and more difficult because your melee have to get to the place.

If the game were adapted to a larger number of encounters, it would have to be much simpler. Which would end up with trash mobs at the WotR level. I don't feel like fighting a group of kobolds in TB.
Let's take the fight, for example, that the Spectator. If he had the standard amount of hp, the fight would be a joke and he would be killed in one turn.
Also, spamming cantrips in combat is not an interesting project.
Tougher fights with more intelligent enemies are always better.

There is no point in comparing a computer game to PnP because it is completely different.

Last edited by Rhobar121; 28/06/22 10:59 AM.