It does get tiring to micromanage jumping in some areas already and I can see it becoming more frustrating the more you play, as I imagine this will be a really long game with a lot of areas to explore. Though i agree that it needs to be implemented well otherwise it can get frustrating. I remember when i tried Solasta i was surprised how well the game handled movement, it felt very smooth. I did not like that game overall as much as BG3 but this was something it did very well I think. Also i liked that they implemented Feather Fall as a true reaction.