Remember, we all just want a good, fun game to enjoy our free time with.
I do ... that is exactly my goal.
GM4Him allready suggested in the past that Intellect Devourers on the beach, or Imps on the Nautiloid should be replaced with some "more acurate" enemies to our curent power level ...
And i dislike such idea ...
To me its perfectly fine to get enemies that have stats acurate to our curent power level ... while they take form of something that fits tone of adventure ...
And i really dont care that "this book say that they *should be* different". -_-
Basicaly killing giant rats, or lobsters, or rabid dogs, would be in my honest opinion ruining the experience. :-/
Multiply that by a hundred, then put them into a video game environment where the very format of game presentation is vastly different, remove the DM, and recognize that is just one big table with all those experiences, and those without experience, thrown into the same group, and expecting all of them to agree with "What D&D is" and how it's supposed to be played.
Good speech.
Except that you dont remove the DM ... you just remove possibility to interact with him "during the adventure" (wich i presume is what you mean) ...
Larian is still present as a DM in matter of deciding things ...
So ... basicaly ... we can dislike it, we can disagree with it, we can debate about it, and we certainly can coment it ... but that is basicaly all we can do.
Bcs it will be the way Swen (and others from Larian) decide.
I know that many people dislike DM who refuses to debate about anything and just insist on his way of doing things, no matter if they are RAW or Homebrew ... but that is simply limitation of choosen medium, and it will remain so until someone invents fully self aware AI ... and when they do, there is fair chance we will have more pressing matters to care about.
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@GM4Him ...
Cant say im surprised ... its not the first time you just ended conversation ... but if that is what you wish, i cant stop you.
There is little reason anyway, if our previous talking taught me anything its that i can be sure you will start exactly same arguments few days later in completely different topic, to wich it would be also unrelated, just to state its off-topic, or you dont care anymore anyway, once you find yourself in dead end once again. :-/
1. Create extra item management that would only bog the game down more.
Not really, if those items will be clearly marked as Junk, will transform into "bag of rotten food" wich will stack, and prefferably automaticly "marked as Wares" ...
As it all was suggested in this very topic.
I mean its nice you want to return to it, but would you mind reading it first?
Players would want to long rest more because they would think, "If I continue, I might get more food in my inventory that will spoil before I can use it. Therefore, I should rest now because I have exactly enough right now."
How could is "spoil before you can use it" if spoiling (as people requested around here) is tied to Long Rests? O_o
I mean, this is turn-based game after all ...
Tying anything to real-time would be at least really weird. :-/
I dont even understand that "get more food in my inventory" part ...
As far as i know, you dont "get" any food ... you need to pick it, and if you have enough and feel that any more would just spoil ... why would you pick it?
I want players to think, "I shouldn't long rest yet. I have a tadpole in my head and could turn into a mind flayer. Also, the grove is in danger, and I have precious time to save it. Maybe I should short rest instead and push myself to continue."
But why?
Even puting aside all other arguments mentioning things like ... the fact that every single character you are talking with about tadpoles confrims to you that "you HAVE time" ... or the fact that you withnessed with your own eyes how ceremorphosis of theese tadpoles process and therefore you know it requires some illithid technology that is not around you ... or the fact that you meet other people who were tadpolized long before you and still dont show even first symptoms ... or the fact that you yourself didnt so far get even first symptom.
Puting all that aside completely ... and focusing only on that first part ...
Why do you demand other players to think what do you want?
Isnt that enough for YOU that YOUR characters in YOUR game will think that? O_o
Have you ever heared saying "to live and let live" ... how about "to play and let play"?
In my "professional" opinion
xD