We discussed here already that for some amount of players bg3 act 1 map looks like a theme park map - distances are so little, that it's surprising, how goblins never found the grove. I tend to agree on that.

So, i have a suggestion, but for it to work, thay must add D/N cycle, it's vital

My suggestion is to add post effects and dynamic fog/absense of fog for every time period of the day. Let me explain. Imagine you have just LRed, you move out at dawn, and there is, for example, a fog, it covers a little bit your lack of distance and doesn't break immersion - it is dawn after all. Then when it's afternoon, the fog is gone and you can see the map clearly - but the feeling of theme park doesn't appear, because you experience dynamic change in visuals. The same for evenings, when it starts to get darker, the fog reappears

A little silly example with fog, I know, it can be done with a bunch of other post FX. My point is to hide themed park map like Rockstar did with GTA SA - you never knew the map is so little until the fog was gone. The same idea can work here

What do you think

Last edited by mercurial_ann; 28/06/22 10:12 PM.

add hexblade warlock, pls