What can I say to this? I guess first, I'm glad that at least you are confirming that many of the things we are suggesting are actually being forwarded to the team. Now that you mention it, I do recall you saying something like that previously, and that's a comfort. That, in and of itself, is all I really wanted on this forum. Also, you are right. I keep falling into the trap of trying to convince others of something, and I'm failing utterly anyway. I try to give examples because I don't feel I'm explaining myself well because, well, frankly, I read someone's response and think, "How the heck could they think that way? Surely, I must not have explained it right or something. Maybe examples will help."
But they don't. And, you're right. Most of the time, they make people think I'm saying that those examples are the have-all-be-all instead of just an example of something I'm trying to demonstrate or display.
All the Descent into Avernus encounters, for example, were just to demonstrate the concept that encounters can be designed to be challenging but players can still continue the adventuring day. DMs, whether tabletop or video games, can create encounters that aren't just trash mob encounters. You CAN have more than 2-3 fights per long rest and not have them be garbage, filler fights.
But there I go again. Examples. Hah. Anyway, none of it matters as long as Larian IS actually receiving some of our suggestions and ideas. Even if they don't consider them for long, at least they're receiving them so they CAN consider them.
As for Descent into Avernus, I was referring to the Cult of the Dead Three lair. First fight meaning the Bath House. The entire example was based on several sessions my players and I did in that campaign. Maybe my memory's off. It's been months since we played that part, but they went through the entire bath house, dungeon west and dungeon east without a single long rest. They fought many cultists and took like only maybe 2 short rests. And they did just fine. Yet the encounters were challenging. Sure, by the end, they were like, "Man! Are we done yet? Our characters have gone through Hells," pun intended. But I didn't think the fights were boring trash mob fights. Each one had different scenarios and enemies and so forth.
Am I just remembering incorrectly? Am I truly making up "arguably unrealistic" scenarios and "self-constructed random examples"? Is that not how the adventure went for real and it's all just in my head? I mean, I was trying to use a legit, real life experience so that it WASN'T that; not some fantasy scenario I created in my own head for argument's sake. I remember the PCs not being able to long rest for the entirety of the dungeon, and I was trying to say that it's possible to create such a thing in a video game without totally trash mobbing the whole thing.
I don't know. Whatever. Here I go again. Another wall of text trying to respond to someone and explain myself, and like you said, none of it's on topic anyway. So fine. Enough said. Thank you for your responses.