Well this thread I started got unexpectedly big laugh

Thank you all who have participated especially The Composer for joining in, I only wish that the walls of text I saw in the last few pages had something to do with the topic I raised :P

Anyway I appreciate the on topic feedback from everyone and while I personally don't think that adding a spoil mechanic would bog the game down any more than the current Camp Provisions and Inventory management system already does, it would at least have the food gather system make some RP sense. Currently it's not anything more than an inconvenience and because those Pigs Heads never seem to spoil it makes the whole exercise feel meta rather than immersive. So anything that would increase the immersion even if it adds a click or two would be better than the current system.

Firstly and most importantly: Have food pulled directly from Camp Storage when Long Resting. This having to take food out of the Storage container before using it for the Long Rest needs to end as it is currently very annoying. The damn box is literally in the camp. If I'm going to have to click a couple of times it might as well be to use my Survival Skill and preserve food to gain something. If this was the only change in the food system I'd be happy smile

In Addition to that request above my current suggestion after reading peoples responses would be to have food spoil with a system something like this:
  • Food sent to camp only lasts one long rest then spoils unless it's preserved. Food you keep on you wouldn't spoil but you'd have to carry it. Things like wine wouldn't spoil.
  • You can preserve food when at Camp with a successful Survival roll but failure would make the food useless. Successfully preserved food has half the weight, never spoils, and can be sold at 2x the value.
  • I would also add in a mechanic where if you spend a small amount of food while taking a short rest you get a bonus to HP recovery or something like that. This way you are encouraged to keep some food with you rather than send everything back to camp.

To keep this from become a cumbersome mechanic some upgrades need to happen with the Camp Supplies Storage system:
  • The addition of a button like "sell all wares" called "trash all spoiled food" that way you don't have to do it individually. I hesitate on it being automatic because seeing it adds to the immersion and if it's just one click it's not a big deal anyway.
  • A similar way to Preserve all food for the same reason.


Regardless of whether or not a spoil system is added something needs to be done with the Camp Supplies inventory management system because in it's current form it's a burden.

Originally Posted by The Composer
[quote=mercurial_ann]I lurk a lot.

Hi Composer!
I'm interested in your views on this. and the example a few posts down. thanks in advance.

Last edited by FuriousGreg; 29/06/22 05:32 PM.