Morning fog would help, but it would need to be part of a larger bag of tricks to hide the theme park feel of BG3. That feeling comes from more than map density.
Everything on the map looks purpose built for the player’s enjoyment; events feel like they’re waiting for the player to be triggered (fine for an ambush, weird for a fire); NPCs do (almost) nothing without player input.
It gives off the same vibes as those medieval villages where actors show children what life was like back then. The blacksmith gives the same speech 15 times of day, which always starts with “Oh, hi! I didn’t see you there.” Yes you did, you liar. I heard you rehearsing your lines in the latrines.
Edit: I just read The Composer saying suggestions on this forum actually do make their way to Larian. In that spirit, I’d like to suggest slowly shifting shadows and changing light color throughout the day. After all, OP’s idea is premised on a day/night cycle being included, so let’s take every opportunity to make the environment dynamic! It would make BG3 feel more like a real place and less like a beautifully designed theater stage.
Edit 2: I just read The Composer saying the engine can’t handle dynamic lighting… Aside from crushing my dreams, this means tricks like morning fog need to do the heavy lifting for a dynamic environment.
Last edited by Flooter; 29/06/22 10:01 PM.