OK. So, now I'm going to incorporate what Furious put on his post into this one.

The concept:

1. Food spoils, but during Long Rests, the PC with the highest Survival skill automatically rolls to see how much excess food is preserved. PC rolls less than 5. No food is preserved. PC rolls 5-9. Up to 20 camping supplies worth of food are preserved into a 20 Camping Supply Pack. Camping Supply Packs never spoil. Any excess food is automatically tossed as it spoils that night. PC rolls 10-14. 40 camping supplies worth of food are preserved in a 40 Camping Supply Pack. 15-19 is 60 Camping Supply Pack if you even have that much excess food lying around. 20+ is an 80 Camping Supply Pack, again only if you even have that much around.

2. You can craft camping supplies at any time also by collecting or buying empty packs. Right click on the pack and select Craft Camp Supply Pack. Survival check is the same as above.

3. Camping Supply Packs can be partially used. So, if you use 40 Camping Supplies, and you have a 60 Camping Supply Pack, you now have a 20 Camping Supply Pack.

4. Short Rest costs 2 camping supplies per character in your party. So, party of 4 = 8 camping supplies. If they allow party of 6, 12 camping supplies.

5. Short Rest is not limited. You can Short Rest as much as you want and regain warlock spell slots, special abilities like Action Surge, etc.

6. Short Rest is HP Recovery is either managed by Hit Dice, per 5e, or a quasi-Hit Dice mechanic. Each PC has 1 use of HP Recovery per character level per day. Level 4 character? 4 uses that day. So, Lae'zel would have 4, Astarion 4, Wyll 4, etc. Each use grants that character's Hit Dice average + Con bonus in HP. Hit Dice for cleric is 1d8. Con bonus is +2. A single use of HP Recovery would be 7. After a long rest, you only regain half your uses for the next day. So, if you only have 1 use left, at level 4, you only get 2 back when you long rest and would then have 3 the next day.

7. Long rest costs 10 camping supplies per companion character at camp - not including people like Volo who doesn't adventure with you. MC + 5 origin = 60 camping supplies per long rest.

8. Partial Long Rest (1/2 cost long rest): Relatively as is to current mechanics, if you don't have enough to fully long rest, you can spend half as much for half the benefits. So, if you have 6 characters at camp, the cost to do a full long rest is 60 camping supplies. Let's say you only want to spend 30 (1/2 the total cost). You can still long rest for 30 camping supplies, but you only get half your spell slots back and half your total HP back. If your max HP is 60, and you have 40 currently, you'd gain 30 HP back. Thus, you'd still be at full health. If you have a total of 4 level 1 spell slots, and you used 2, you'd gain 2 back and be at full.

Last edited by GM4Him; 30/06/22 03:40 AM.