I would like to see a system like SWTOR has/had. Basically if you are in a group in SWTOR the player who answers to the quest giver etc is decided by dice throw. That makes it way more interesting to play in a group to have different outcomes. I do not like that the dialogue is depending on the person who for example enters a building first and gets to talk.

There should be also a option to not say anything. That gives the party the choice to let a specific person speak.

In SWTOR was also a hidden mechanic to prevent that solely dice luck decides who is speaking. If someone has answered he had a lower chance so others get to speak aswell for the next roll.

There was also the case if for example the player with the dark side option wins the dice roll but you picked a light side option you still get light side points

I think this is almost a must have for the game. In DOS2 we always had a dedicated player who did the dialogues but thats not that much fun.

What you guys think?

Sorry for grammar. I did write that during lunch break.