- Agree with no short rest limit.
- Disagree with the "healing recovery" button. Hit dices are not more complicated but way more interresting.
About supplies you're overcomplicating things once again.
Resting require supply bags (apples, sausages and other food as supplies ON/OFF) + small chance of unexpected encounters in dangerous area (mini camps) + small chance of unexpected events at camp (main camps) = perfect system.
You're welcome

On a higher level, I wants stronger enemies with better stats and skills, and if possible, I wants them to be smarter. I don't want to increase the difficulty level by food problems.
Totally agree.