And I TOTALLY disagree with this statement: On a higher level, I wants stronger enemies with better stats and skills, and if possible, I wants them to be smarter. I don't want to increase the difficulty level by food problems.

Stronger enemies means higher volatility in the game. One of the biggest things I don't like in BG3 with the volatility of encounters. I lose initiative and half my party is dead because powerful enemies pounce on me and my entire party. Their damage potential is so OP that they can 1-Hit KO my party members if their RNG is good and mine isn't. That sucks, in my opinion. I like tough fights. I don't like tough enemies that can 1-Hit KO me, or take off a huge amount with a single hit. Meanwhile, I can only deal like 15 damage per hit at best with my toughest person. I still remember the playthrough when the phase spider matriarch pounced on Lae'zel, took off 40 HP, taking her down, and then she turned to my other Drow Fighter I created, and hit her for 40 HP as well in a single round. The fight was going well. I thought I was winning. Then she teleported across the board on top of me and wiped out my two toughest. Meanwhile, my characters are swinging and missing or only doing 5 damage or 10. And you want them STRONGER?

I realize that some monsters are that way, and that's fine. I'm not saying there shouldn't be tough monsters. In fact, I really like the phase spider matriarch. I don't want them to change her. She's one tough mama, and that makes her awesome.
I'm just saying, less volatility please. I'd like more monsters that my party members are more evenly matched with. If I can only do 15 damage to an enemy, I'd like more enemies that can only do 15 damage as well.

What I'm looking for is something more like this: 5-6 fights that are more evenly matched. Maybe I have to use some potions, spells, and take some short rests in between. Then maybe a tough fight like the matriarch, but she's not so tough that I have to absolutely long rest right before facing her in order to defeat her. Maybe I can use potions, scrolls, magic items, etc. to beat her. The idea is, I'd like to be able to do 5-6 moderately difficult fights and a boss fight in a single adventuring day - not stronger, smarter, tougher fights all the time where I have to fight, rest, fight, rest, fight, rest, fight, rest.

Last edited by GM4Him; 30/06/22 01:27 PM.