I don't think it would solve anything.
You're still gonna have to walk 13 seconds between the grove and the blighted village and 15 more to reach the goblins camp. It's impossible to have visual changes every 30 seconds and if the visual changes is for the next travel, it's just the same feeling than now but at night (which would be better than nothing, obviously. The lack of D/N cycle is a shame in such a game).
This Larian style mapdesign won't ever be coherent. That's why mostly ALL other games (custom maps and mods excluded ofc) have OR open world-like maps OR small areas separated by a worldmap/a loading screen/anything else that makes you feel that you're just "travelling".
BG3 has very small areas pasted together in an "open world style" map which will always be wierd when it comes to time/distance.
The best they could do at this point is probably to rework some part of the plot/the map not to look completely ridiculous. Like really hiding the grove and/or having Minthara saying something like" we have found them, we're gonna attack them, join us" rather than "we cannot find them, tell me where they are so we can attack them". It would't change anything gameplay and immersion-wise but at least they could remove all/most story-wise issues.
Last edited by Maximuuus; 30/06/22 07:14 PM.