In the end your thing is just hit dices without throwing the dices...

Hit dices without RNG doesnt make sense to me. It's like a healing word or a healing potion without RNG.

RNG is what makes combats unpredictable, "evolutive" and so tactical/dynamic. And sometimes frustrating, which make victory or success even more rewardfull. Its the same with hit dices.

I wont answer your other ideas because once again, in my opinion you're making things way more complicated than they should.

About the difficulty you're right, I also hate that the spider matriarch can just OS every characters one after the other. But that's just because ennemies are poorly balanced.
In every DnD games higher difficulty levels means more powerfull and smarter ennemies... and it works.
Don't know how its gonna be in BG3, I still hope that we wont HAVE to use their stupid cheese to finish this DnD game at higher difficulty levels. Though it doesnt mean that I think food should be a (big) part of the difficulty settings. Having to buy/steal/look for/... more food is not harder, its just more boring.

Last edited by Maximuuus; 30/06/22 07:57 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus