And I agree with that. That part is true. Having to worry about food at all is not fun.
Let me put it simpler:
Each type of rest needs to have value so people will use them both appropriately. Larian needs to create incentives for players to use Short Rest more while using Long Rest only when they need to.
That's what I'm trying to do. Forget "limiting Long rest". I'm trying to shift focus to suggest ways to make Short rest more appealing so players will WANT to short rest more than long rest. I'm also trying to use what Larian has already developed so it's minimal work on their part.
I'm afraid a lot of the suggestions we keep coming up with will only deter players from short rests. Hit Dice, for example. Why use SR Hit Dice when I can just long rest? It's simpler.
You say I'm overcomplicating things, but if you don't create some sort of major benefit for short versus long, people are gonna do like they do now. They'''ll spam long.
Last edited by GM4Him; 30/06/22 08:38 PM.