Honestly, I go back and forth about playing it. I love BG3, so I've considered buying it. On the other hand, there's been so much negativity out here about DOS2, and the experience with EA for BG3 hasn't been great... and if they really botch up BG3, will I WANT to buy anymore games from Larian? And then there's the story premise. I'm not a big fan of games where the premise is, "You are working towards becoming a god."
But, others have made me consider it. They talk about how fun the dialogues are and choices and such. Makes me consider it again. But then I hear something I REALLY don't like - such as "After Act 1, you have to choose only 3 companions to continue with you." WHAT?!!! No thank you. That's terrible.
But then I think, "Is it really that big a deal? I mean, in BG2, I pretty much did that naturally. After playing around with a few companions, I eventually chose a set group and finished the game with them - and my decision came pretty early on. So is it REALLY that big a deal to force players to choose at some point who they are going to finish the game with?
So yeah. We'll see. Larian HAS impressed me a lot with BG3. I still consider it probably the best cRPG I've played ever in my life. As much as I talk up others sometimes, I've never been THIS involved in a video game before. EVER. I still keep coming back to this forum day after day trying to think of new ways to improve the game because I want it to be even more incredible.
So, even IF they don't do Day/Night in the EA surface area, I'll still probably think this is the best cRPG so far. Even if they don't fix the rest system and allow party of 6, I'll still feel that way. So... we'll see. I probably will eventually get DOS2 at some point. I probably won't be able to help myself.
DOS2 isn't like old school CRPGs, but it's not trying to be, I think. It's a really creative game on its own that tries to give you absolute freedom in class/combat/traversal customization and encourages you to find new and different approaches to certain problems. You start as a prisoner in Fort Joy, and there's more than one way out. Also, you can teleport yourself to the end of Act 1 almost right off the bat if you know how. Or you can follow the "main" route and attempt all the content. The party-locking is designed to encourage replaying the game because there's certainly a different way for you to accomplish everything you did, and certainly something you missed, and having a different party to go about that material keeps it fresh. Think about all the dialogue choices you didn't choose in BG3 and how they could've created different situations, or how there's multiple ways into the Underdark, or how you can use stealth or barrelmancy or combat or persuasion to get passed encounters. That philosophy is at the core of DOS2.