Honestly, I go back and forth about playing it. I love BG3, so I've considered buying it. On the other hand, there's been so much negativity out here about DOS2, and the experience with EA for BG3 hasn't been great... and if they really botch up BG3, will I WANT to buy anymore games from Larian? And then there's the story premise. I'm not a big fan of games where the premise is, "You are working towards becoming a god."
But, others have made me consider it. They talk about how fun the dialogues are and choices and such. Makes me consider it again. But then I hear something I REALLY don't like - such as "After Act 1, you have to choose only 3 companions to continue with you." WHAT?!!! No thank you. That's terrible.
But then I think, "Is it really that big a deal? I mean, in BG2, I pretty much did that naturally. After playing around with a few companions, I eventually chose a set group and finished the game with them - and my decision came pretty early on. So is it REALLY that big a deal to force players to choose at some point who they are going to finish the game with?
So yeah. We'll see. Larian HAS impressed me a lot with BG3. I still consider it probably the best cRPG I've played ever in my life. As much as I talk up others sometimes, I've never been THIS involved in a video game before. EVER. I still keep coming back to this forum day after day trying to think of new ways to improve the game because I want it to be even more incredible.
So, even IF they don't do Day/Night in the EA surface area, I'll still probably think this is the best cRPG so far. Even if they don't fix the rest system and allow party of 6, I'll still feel that way. So... we'll see. I probably will eventually get DOS2 at some point. I probably won't be able to help myself.
Just play it and you'll see. Worst case you can ask Steam for a refund. If anything people on this forum used to scream about BG3 being too close to DOS2 but DOS2 on it's own is....it's just great. It's a bit slow though, like easily 60% of the game is talking and exploration.