I had a suggestion that like people can do their turns simultaneously in multiplayer, make our enemies do the same. For example, if there are 2-3 enemies standing next to each other in the initiative order, let them do their turns simultaneously. Combined with the reaction system(point-to-trigger, this thread
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=817585#Post817585), combat will become much more smooth and fast
This... If it can be done... Was more what I was thinking. Something like this:
Combat starts. Player is able to start commanding their PCs immediately even if their turn isn't up yet. Starting with the first PC in initiative order, they issue commands like "Move towards Goblin A and melee attack" even as the computer is moving enemies on the field. So, to be clear, the screen doesn't jump to the character being controlled. It just moves them in order. Whether you can see it or not, they are moving in initiative order. Then, as your PCs come up in initiative order, the computer has them obey your commands. It's chaotic, but it would be a smidge more like RTWP.
But, players who just want standard Turn based could click an option that centers the camera on whoever is taking their turn, and they'd just wait for their turn like normal.