I think they originally wanted to go this (edit: that is enemies sharing turns) route, at least for some enemies. I am happy they didn't go full mob behavior on all enemies, but I admit that it'd be probably better if they reintroduced 'mobs' for some enemies where it does make sense: archers in grove battle, those things in the swamp, etc. Emphasis on 'where it makes sense' though, only when a group can be assumed to behave like a mob because they are under command of same entity, behave as a group (e.g. those hound like creatures on the road) or part of some hivemind. Mechanically it would also help for non freakishly obsessed players to distinguish between minor and major/boss like enemies on the map. Not sure if you ever played Descent the tabletop game, but I'm thinking something similar, trash mobs move in group, individual high value enemies move alone.

Last edited by SerraSerra; 01/07/22 01:39 PM.