Originally Posted by Niara
Sure... but that's adding more homebrew to balance the breaks that your homebrew created... sound familiar? ^.^
I would say it's the opposite. I'm *restricting* added homebrew in order to balance the breaks my homebrew created. Limiting the effects of the Delay action by modifying its own rule, not introducing entirely new homebrew to counter other homebrew. It's a converging, not diverging process!

Originally Posted by Niara
In seriousness, tables can always run the way they want to, but most rules are designed in specific way and for good reasons (there are exceptions [...]
Here's another one that you need to book-keep: Player: "I'm going to delay my turn until after the monster goes, I want to see where it moves to so I can place my spell better.", DM: "The monster delays its turn to go after the players, so it can decide who to attack", Player: "Er... so... who goes?" You can make another caveat rule for that case, too, if you want, but it's far less of a headache if you just use the ready action as originally written, or, if you need to, expand how powerful the ready action is [...]
Why do I need a caveat for that? It sounds fun! A good ol' fashioned western standoff, fingers hovering over the trigger, waiting to see who messes up first.

It's also unlikely that the ENTIRE set of players and monsters will do the above, so the few who do will just be losing their turns while everyone else fights. Which can also make for good, if tactically poor, drama. Additionally, a similar thing could be done with the ready action: "I can't see or reach the enemy so I remain in cover, readying my action to use a ranged attack on the first enemy I see." -> Enemy does the same -> nothing happens.