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journeyman
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journeyman
Joined: Mar 2003
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OK, consider this a crotchet of mine. Nothing reduces my interest in a CRPG like discovering that one cannot be female character in the game.
So, can one be a female character in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />?
I haven't tried to find everything, but the initial logo and screenshots worry me.
What's the story here?
Ardent <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> Fan Who thinks it was the most underrated game of the year, But one could play a variety of female characters!
Last edited by Tiffin; 04/07/03 02:45 AM.
Tiffin
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veteran
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The two main characters certainly aren't female. I've heard you can get extra characters to join your party. Perhaps some of them are female. I think this will be a bit of a downside of RiftRunner, not being able to select your gender. But it saved a lot of space and time not recording a second set of vocals! <poor attempt at redemption>
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Support
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Joined: Mar 2003
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Yes. See Marian's reply in Two small questions; -Will we be able to play female characters? Sure. With any haircolor you want. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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journeyman
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Joined: Jul 2003
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Tiffin! <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> Great to see you! I was wondering about the female character question myself. Look like gal characters are a go! Yes! Of course I really would have been stunned if female PC's weren't considered after having played DD, where females were lovingly treated on par with males. (Pity I nearly went broke visiting the hunk under the general store... Rawrrrr!)
~Di
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veteran
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Even I - as a male character ... err ... person. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> wonder cwhy ´there are so many games out there with male heroes.
Kyrandia II was quite refreshing for me : A good and strong female char ...
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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member
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Joined: Jun 2003
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It's just one of those things. not to be sexist or anything but if you look at mainstream media...there is always a male hero or lead character. The heroes back in the old days were always men, i.e. knights, police officers, military, etc. Plus it's just easier for people to identify with.
BEAVERS AND DUCKS!!!
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veteran
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veteran
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I disagree, Krull - there were games I quit, cause I couldn't identify myself with a muscle male brute (Planescape Torment). And believe me, I tried it several times. Same for Ultima 8 ff. Ultima 7 was my very first RPG and I was so delighted with my female avatar. There are a lot of female gamers - and I prefer females. I delve into these worlds, I become a part of them, my female char is just my arm. And this is exactly a mainstream prob: Denying females to play - just because we're more the silent gamer type does not mean we don't have wishes. Well, I have them at least <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> - those mainstream game developers are depriving themselves of a growing group: female gamers.
IMO, this has nothing to do with sexism, it's plain ignorance (and less profit for them <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> )! Kiya
Welcome back, Tiffin <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Last edited by kiya; 05/07/03 08:35 PM.
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stranger
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Joined: Jun 2003
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I can see your point, kiya, but I still disagree. I'm an older guy, an ex-marine, and I've been playing DD as a female fighter. I see no problem. It's not like there's any personality difference, all the dialogue is the same. And she's just as strong as guy so if you can't identify with a musclebound brute, you won't like her either. Plus, where do you stop? People of different races can just as legitemately (sp?) complain about the lack of black, native american, oriental characters ad infinitum. It would be impossible to satisfy everyone. If the story can logically support a female, then I'm glad to see one included. If not, then not. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
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veteran
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It's just one of those things. not to be sexist or anything but if you look at mainstream media...there is always a male hero or lead character. The heroes back in the old days were always men, i.e. knights, police officers, military, etc. Plus it's just easier for people to identify with. No. Often the heroes are female. "Chaos! Comics" always had female heroes, "Septera Core" game had a female leader, "Xena" tv episoded had Xena as a leader. In Terry Pratchett's books about DEATH, often Susan is the main character. "Charlies Angels" had 3 women heroes... I can go on. The heroes back in the old days... Who cares about them?! That's why it's Role Playing Game and not Fantasy Simulation, because you make the character YOU want to make. Did old heroes cast magic or fought riding dragons? Did you ever seen someone fighting with 2 katanas at the same time and winning? Or somebody sleeping in a plate armor? No offence, I am not trying to flame anyone nor start a flame, just proving my points.
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veteran
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Plus, where do you stop? People of different races can just as legitemately (sp?) complain about the lack of black, native american, oriental characters ad infinitum. Now thats a simple one. Larian Studios is belgian, and all those races are in Europe by far not that common like in america. So we didn't considered the presence of them as soooooo important. But we do have women. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Wenn sie so überlegen sind, warum sind sie dann so tot?
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veteran
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Hahah! Since Russia is partly european, I will be seriously offended if there won't be tall fur hats in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.
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veteran
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Greybeard about male chars: It's not like there's any personality difference, all the dialogue is the same. And she's just as strong as guy so if you can't identify with a musclebound brute, you won't like her either She's prettier <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" /> Seriously: Do you know the old RPG Ishar? There were stats differences between male/female chars. I'm sure the game developers put some thoughts in that. Besides that, I like playing non-human races, too (including Belgians <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> - no offense meant - and if the area would be ice: no objection to fur hats <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> ) My point is, Greybeard: If the developers provide gamers with a large variety for identification, more will be tempted to play it. Kiya Greybeard from the old forum? If so, a very hearty welcome back <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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old hand
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old hand
Joined: Jun 2003
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Now thats a simple one. Larian Studios is belgian, and all those races are in Europe by far not that common like in america. So we didn't considered the presence of them as soooooo important. But we do have women. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Hi Marian, That is very good to hear because a major point of identification from a psychological point of view is the sex-appeal. A man may play the role of a woman and get identified for her being his hero because he feels she is sexy. A woman may play the role of a man as a projection of her real life dreams in the beast she would love to hug. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Seriously, I would even play an alien when that alien is phosphorescent and God-like with ethics, heroism and a clear personality; otherwise I would prefer a very sexy female. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> In RPGs the game designer must consider Boredom because that main character is under the sight of the player constantly, therefore that character must be the most appealing rather than typically representing anything. Some women find other women to be more appealing than men. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I would have loved to play <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> as Succubus. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Marian, you are a genius. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Cheers. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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veteran
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I strongly agree on the presence of members of other cultures in a game, apart from those known from the country wherein the developing company resides.
I always want to have a choice, if possible. That's simply Freedom, imho.
Another point is the look : I wouldn't mind any strange-looking alien, as long as I'm able to identify myself with this char.
How this identification process evolves, is secondary to me.
Last edited by AlrikFassbauer; 06/07/03 11:04 PM.
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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I would have loved to play <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> as Succubus. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Actually, me too. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Marian, you are a genius. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I wouldn't go that far, but indeed, you have a point. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> (They'll kill me for that...) I strongly agree on the presence of members of other cultures in a game, apart from those known from the country wherein the developing company resides.
Yes, thats why! I've never seen a black man in my live. And given my five years of martial arts i didn't even know until now that asians exist. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> *Sigh* Alrik, you are superior in not getting a joke when you see one, right? Obviously i can neighter speak for whole Larian Studios nor is that a significant reason for letting those races out. Just a joke. Like with the women. I meant we do have them in europe, not only in <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> or <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />. Well, thinking about that it like usual wasn't very clear, i guess everybody in Larian Studios would agree on the term "genius of the worst joke". <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> In general different human races are rather uncommon in most RPGs. Okay, you get Elves, Dwarves and way more instead. As my very personal opinion i can only say it would give me a strange feeling and make it somehow ...i don't know... too real? Its hard to explain and i'm definitely not a racist. No, on the contrary. But for instance when i was watching the Dungeons & Dragons Movie i could never get along with the black elven lady. It somehow didn't feel right. Or Zanzarah, the elves were speaking french. Hum... <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> And there are much more of those examples. But maybe i'm too much the traditionalist here... P.S. I'm not belgian. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Wenn sie so überlegen sind, warum sind sie dann so tot?
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veteran
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Joined: Mar 2003
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It's just one of those things. not to be sexist or anything but if you look at mainstream media...there is always a male hero or lead character. The heroes back in the old days were always men, i.e. knights, police officers, military, etc. Plus it's just easier for people to identify with. Mind you - if you go back further in history - there were women hero's as well... Look at the Irish Grannaie...(SP?????) How bout the English Boudica Cleopatra? Queen Elizabeth the first... So, yes maybe the knights were men, but there were women hero's as well, who had brains in their heads, instead of the brawn... I find it funny that at one piont, women were equal to men...before Christainity came into being, and now women are just getting to be equal again to men????? It definetly says something about our society. And Marion - i am not racist either (far from it - i enjoy learning of other cultures...) but i hear you on the traditionalist thing...it would be hard to picture an elf as anything but caucasion... Maybe i am too traditional as well. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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old hand
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old hand
Joined: Jun 2003
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Fantasy RPGs do have races of course but why should they be like the SIMS? The pointy-ear races do have a base in mythology. The forest trees in the ancient British tradition had spirits in the trunks. Which part of the trunk? The entire trunk; and how does a standard and commonest leaf look like? Pointy. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> The fire-fly and the fairies are quite strongly related too. The Imps of Divinity do have pointy ears too and they resemble the dwarven spirits of tree-roots. The cocktail of those three races is the correct mix of a magical forest. Elves, Imps and fairies.
On the other hand, in the waste land, the Arabian Desert has its own races to supply a wealth of fantasy from the Arabian Nights. We have the day Red Genies of hell who hold scimitars of bright blades spawn in the sun and rise with the sun with plenty of vitality. We have the night blue Genies of endless manna and intelligence who are experts in tracking trail and nothing could hide from them but they prefer to choke you rather than slashing you. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Then we have the green, black and yellow genies but that is a long story. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Deep and shallow waters do have another set of creatures, some with scales and some with long slithery arms. Mountain and rock creatures are still another set of races, but rifts are most special because they are born torn. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Rift creatures or better call them spirits are immaterial and mostly spherical but with the texture of clouds. Some of the rift creatures are fiery and some are dark and cold. The fiery races span the red to yellow range of cloud phosphorescence while the dark races span the blue to the indigo and are much more watery in consistence like a condensed cloud or a space blob. They can change shape very easily and drown the avatar rather than burn like the hot ones would do.
So with such an endless supply of fantasy races, who wants to relive reality in a game! Not to mention hobbits (imagined humanoid rabbits) and well-shadows, mermaids etcetera. Oh my! I could go on but readers would kill me already. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
I was sincere when I called you a genius and you may E-mail me a screen wallpaper in 1600 x 1200 x 16 of the Succubus anytime Marian my genius. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Cheers.
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veteran
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hey dad? have you seen his site? i think it's been updated, and there is some cool stuff and info there.... Valaraukar nice animations pages! Mar... <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> i agree with dad........ <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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old hand
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old hand
Joined: Jun 2003
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So, yes maybe the knights were men, but there were women hero's as well, who had brains in their heads, instead of the brawn...
But they do have brown too not to mention [b] MUD WRESTLING [b]. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> She of the war. The jungle …….. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Shape-shifter. John Dark. Solomon’s Zenobia. Hechepsute. Sonja. Mia. I know them all from history and comic books. Tens of women were heroes with either brown, brain or even both. I vote for an equal share between male and female heroes even if the bards neglect to sing for the athlete women. Cheers.
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veteran
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In case of Hatschepsut (Hechepsute, about 1470 b.C.) - no bards could sing her tales. Her step-son had nearly all cartouches erased = in Ancient Egyptian belief the best way to make a person non-existant (as if she had never been born). She was brain - Egytian pharao - not muscles: built Karnak, temples in Luxor and was known as Ruler of Peace - death cause is unkown, rumours say: it was him, Thutmosis III., her step-son and the next pharao, causing her death. http://www.maat-ka-ra.de/Kiya, strong interest in matrilinear and matriarchalic history <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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veteran
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Joined: May 2003
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boy, I'm glad to see someone else has read Eygpt's partial history... I always wonder why her son did that... he was still pharoh!
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veteran
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They shared the power (co-regents) - he wanted it alone - she wanted peace, buildings, wealth for her people, strengthen religion, she was too mighty - he wanted to conquer. Thutmosis lead quite a few conquests (that's what "real" heroes are made of, hm? <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> ) - wars are expensive. To cut a long tale short: maybe the old tradition of interfering interests?
Kiya, wishing she could interview Hatschepsut
Remember, shortly before she was born, Ancient Egypt was devastated by the Hyksos - the country had suffered a lot.
But back to topic: As Carrie said already, there are a lot of female heroes - and we represent more than 50% of the world population - so, it's more than fair, if chars in a game are represented as female - human or non-human. And as <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> has this, I'm going to buy it for sure <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
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Yay DAD! <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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*Sigh* Alrik, you are superior in not getting a joke when you see one, right? Yes. You are right. Just treat me like C-3PO. (Sometimes I have problems recognizing irony ...)
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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old hand
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old hand
Joined: Jun 2003
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*Sigh* Alrik, you are superior in not getting a joke when you see one, right? Yes. You are right. Just treat me like C-3PO. (Sometimes I have problems recognizing irony ...) Because you are made of! Iron_Y <img src="/ubbthreads/images/graemlins/question.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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stranger
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stranger
Joined: Jul 2003
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Rarely can I recall an RPG game that attempted to seriously integrate a female experience. The truth of matter is that even if the players can choose to play a "female character" in RPGs, most of the time it makes virtually no difference in terms of the gaming experience. With the exception of some notatble games billed around the "adventure game" genre, such as the Longest Journey, or some of the titles from the "King's Quest" series, the option of play a "female character" has typically constituted mere aesthetic alterations to the game.
With the noted exceptions of games such as Fallout 2, in most RPGs, the character, regardless of whether they are male or female, not only must perform the same series of quests and objectives in order to "succeed", but must perform them precisely in the way that a male character would (talk to get quest, kill to gain xp, rinse and repeat). The plot did not branch off differently because you chose a female character and made different choices. NPCs dialogue may alter slightly (usually with the addition of "flirting" by some very annoying male NPCs....), but generally exerted zero impact on plot and character development.
Just speaking for myself, I don't really care if the main character of a game is female or male. Games don't earn my favour (or my money) just by implementing the option to let me select a female icon and re-live a disctintly masculine experience. I much rather the developers concentrate a writing a interesting and immersive storyline. If it helps to keep the plot developments manageable and the story convincing by attributing a male identity to the primary character (and it most certainly did in "Planescape: Torment"), then I much rather they do that, as opposed to scripting a half-hearted attempt at "appeasement" to female gamers.
On a related note, I was really interested by what the characters had to say at the character selection screen in Divine Divinity. Needless to say, I was quite disappointed when I uncovered that this bit of gender commentary did not rub off on the rest of the game.
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old hand
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old hand
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On a related note, I was really interested by what the characters had to say at the character selection screen in Divine Divinity. Needless to say, I was quite disappointed when I uncovered that this bit of gender commentary did not rub off on the rest of the game. It was very interesting for me to read your post because I had an equal impression but there is a very good reason. I complained that <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> did not implement a rigorous storyline with parallel paths interrelated by the choice of the character that represents US as CRPG players. I selected the female survivalist and trained her to level five lock picking when to my disappointment found doors which I was forbidden to unlock while I was the ultimate goddess of lock picking. It did not make sense to me. When I chose to be a female enchantress and used an Elven bow as my most favourite weapon, I still had to be the one that flirts with the Elven Handsome rather than being proposed to as I was supposed to be really charming. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> When I chose the tall blond killer and from what she said, I expected the blacksmith at the marketplace to refuse to sell weapons to a woman that killed one of his trade, fair or not. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Anyway, I think that the game design as it came out just needed a more comprehensive dialog system that takes into account the character being played; Read my bitter praise. Cheers. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
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veteran
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On a related note, I was really interested by what the characters had to say at the character selection screen in Divine Divinity. Needless to say, I was quite disappointed when I uncovered that this bit of gender commentary did not rub off on the rest of the game. It was very interesting for me to read your post because I had an equal impression but there is a very good reason. I complained that <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> did not implement a rigorous storyline with parallel paths interrelated by the choice of the character that represents US as CRPG players. I selected the female survivalist and trained her to level five lock picking when to my disappointment found doors which I was forbidden to unlock while I was the ultimate goddess of lock picking. It did not make sense to me. When I chose to be a female enchantress and used an Elven bow as my most favourite weapon, I still had to be the one that flirts with the Elven Handsome rather than being proposed to as I was supposed to be really charming. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> When I chose the tall blond killer and from what she said, I expected the blacksmith at the marketplace to refuse to sell weapons to a woman that killed one of his trade, fair or not. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Anyway, I think that the game design as it came out just needed a more comprehensive dialog system that takes into account the character being played; Read my bitter praise. Cheers. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> Yes, I agree. I am not sure, but aren't all the unlockable doors activated by a switch? If they are, it's pretty logical that you cannot pick the lock as there's no lock. Or the doors are magically locked? Yes, in many games there's no difference in playstyle for male or female. [In Arcanum, female characters had +1 Dex (methinks) and -1 constitution, they had many female-only quests and most possible answers was exclusive to the player's sex. Also in Arc. males treat better the opposing sex (depending on the "beauty" stat)...] But in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />, I think the main character is always male, so a separate path for females is not needed.
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journeyman
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OP
journeyman
Joined: Mar 2003
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First, Greeetings to Di and Kiya <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Well, I am glad to hear one can be a female character in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" />.
I have no intention of defending it, and certainly in reading I do not insist on female characters to identify with, but in CRPGs I seem to lose a bit of interest without at least one character who is female and broadly human for me to identify with.
I love to see all sort of males and strange races and fantasy wierdness even as members of a party, but I need that one character to identify with straightforwardly.
In any case, I am now looking forward to <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> enormously! <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Last edited by Tiffin; 07/07/03 03:45 PM.
Tiffin
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Of course! Who needs males? All they do is watch hockey/football and drink beer <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> So, the main character can be male or female OR you meet females???
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Joined: Mar 2003
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In my games: If I can choose a main char in party/single = female, preferably mage/paladin. If I can't (Summoner), then my sympathies go to a female party char (Rosalind). In BG2 I eliminated all males except Minsc (Boo is so sweet) and Yoshimo/Keldorn for a while - saved me the trouble of all this love quarreling stuff. In BG1 I had Minsc and Khalid, rest were females. In NWN I had a main female char(rogue/paladin) and the male monk was my favourite co-char. In Wiz8 I had 2 males in my party IIRC. Morrowind = female It depends on the game, some males are so cute, I keep them, depends on my sympathy or the main plot. So to answer you question: can be male or female OR you meet females? Main char female, if possible and meeting gender depends on my sympathy/main plot needs.
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veteran
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veteran
Joined: Jun 2003
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Woohoo!! *jumps up and down excited*.
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stranger
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stranger
Joined: Jul 2003
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In BG2 I eliminated all males except Minsc (Boo is so sweet) and Yoshimo/Keldorn for a while - saved me the trouble of all this love quarreling stuff.
That's interesting, because when I played BG2, I stacked my party with mostly male NPCs (except Jaheira, because she is attached to so many sidequests), since I found a considerable amount of fun in ordering these big men around... <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> If only I could have gotten them to equipt some scrubs and buckets. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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veteran
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veteran
Joined: Mar 2003
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I figured that un-pickable doors didn't actually have locks, but were barred, openable by a mechanical lever. But of course you can find keys for these doors, can't you? I hate it when I kill my own argument. Maybe they're computerised locks, like on expensive cars... <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />
The initial character selection should have a much bigger impact on the game. This could be why they removed the selection from RiftRunner, to avoid further disappointment. In D&D, your character's history is often used against the player and implemented into the story by the DM. Since Larian has created six pre-made characters to chose from, there should be stages where this affects the story. It would add a bit for replayability too! Survivors could receive bonuses in the poor area by being able to sympathise. Like DAD said, the female warrior made her reputation by killing a Blacksmith. Perhaps all Blacksmiths should start with a -25 attitude towards her. The "pretty" female Wizard should have strong moral objections to the Prostitute's Guild.
A simple change in initial reputation for each social class and profession would reflect a lot of the past experiences of each character. Although more could be done with time.
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old hand
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old hand
Joined: Jun 2003
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For some obvious reasons I was under first impressions that male / female variation is mainly a gender influenced dialog path, which turned out to be very true somehow; while other than gender dialog, such as gender related reactions and choices was never found.
On the other hand, that first impression included the idea that by selecting a different class we automatically choose a difficulty level. Choosing a warrior = Easy. Choosing a mage = Normal. Choosing a survivor = difficult
This is not too far from being a fact as I read from what Raze had posted on the differences on combat mathematics. Yet by selecting a difficulty level and combining, we get 9 difficulty levels altogether, with unclear evaluation between an easy-survivor and a difficult-warrior while a difficult-survivor is the most challenging and an easy-warrior is for beginners.
Thus, those choices were not intended to mangle with the make-it-as-you-go story line but rather as a fixed difficulty level ONLY.
The locked doors, which I mentioned are members of a set of objects that include an Orcish barricade and a treasure cave wall. Those objects prevent the player from accessing an area if some conditions were not met. It is fine to have it that way but it hurts the game rules and lowers its competitive rank among other games.
Cheers.
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veteran
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veteran
Joined: Mar 2003
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Chosing a class can make the game diffrent if you're willing and disciplined enough to restrict yourself to that class. I'm playing almost exclusively as a Warrior, but I couldn't help getting Identify, and skills I need for quests. Aside from that I'm strictly Warrior.
Next time I play, I'll stay strictly Wizard (bar a few Survivor skills), relying on magic as much as possible.
With the baricades, I agree that they should only vanish for a plausable reason, not because you did that quest over there and now you're worthy of this one. For the Orc barricades, you should have to clear the way for the battering ram or something, and the Treasure Cave is magically sealled, requiring a magical artifact or word, and then you see it slide open before you. Rumours of the key to the Cave can be found scattered over the land.
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veteran
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veteran
Joined: Jun 2003
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Playing a strict survivor on Hard difficulty. I can say that it's nearly impossible! I had to get Metheor Strike otherwise I would've been squished to paste by the first goul who passed by. And I cannot find uses to Sneak... yet. Though playing a mage is pretty easy untill you get to the treasury room in the castle. After that area mage succeeds.
I am sure that issue will be remouved in <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> a bit since Rifty has no character class, so you just choose the skills you want <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. AH, can't wait for RR demo!
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old hand
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old hand
Joined: Jun 2003
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Chosing a class can make the game diffrent if you're willing and disciplined enough to restrict yourself to that class. I'm playing almost exclusively as a Warrior, but I couldn't help getting Identify, and skills I need for quests. Aside from that I'm strictly Warrior.
Next time I play, I'll stay strictly Wizard (bar a few Survivor skills), relying on magic as much as possible.
With the baricades, I agree that they should only vanish for a plausable reason, not because you did that quest over there and now you're worthy of this one. For the Orc barricades, you should have to clear the way for the battering ram or something, and the Treasure Cave is magically sealled, requiring a magical artifact or word, and then you see it slide open before you. Rumours of the key to the Cave can be found scattered over the land. Chosing a class can make the game diffrent if you're willing and disciplined enough to restrict yourself to that class. I'm playing almost exclusively as a Warrior, but I couldn't help getting Identify, and skills I need for quests. Aside from that I'm strictly Warrior.
Next time I play, I'll stay strictly Wizard (bar a few Survivor skills), relying on magic as much as possible.
With the baricades, I agree that they should only vanish for a plausable reason, not because you did that quest over there and now you're worthy of this one. For the Orc barricades, you should have to clear the way for the battering ram or something, and the Treasure Cave is magically sealled, requiring a magical artifact or word, and then you see it slide open before you. Rumours of the key to the Cave can be found scattered over the land. Apparently you did not get what I was talking about because you seem to be trying to help me out while I have seriously finished the game exactly 37 times based on the major directory list of the saved-saved games. Being able to pick the lock of the poison room for example does not hurt the game but when you find the key that drops from TIPSIX then you do not know which door does it belong to because the game designer made keys consumable and locking doors with their keys forbidden. Now here is my technical criticism in which I would have allowed door locking with their keys to keep my items safe. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> In that way a key is not consumable and I could try all keys on any door to see if any fits. When the cursor passes over a weapon out of the 4000 items that I have in my list, each weapon displays a statistic related to it, so why wouldn’t keys have tags relating them to the coordinates in which they were found and if there were any specific relations to someone such as the one that dropped it or the house which I found it behind or near to. Keys are definitely items too and the game would have been much more exciting if one MUST find the right key rather than picking its lock. On the other hand, finding a magic-set-of--lock-picks should allow me to open any chest or door while keys could act as clues. If someone objects on keys being items, then I would reply that I found spoons being defined as items! Barring the player from casting spells or applying skills to force a scenario cripples the variance of the game. In fact, I dream of a game that allows multiple beginnings and offer multiple ends; thus, while interacting with the simulated worlds you create your own story line through the combinatory possibilities of reaching an end from a given beginning. Imagine a choice of a class based on a career that leads to be a superstar or a president or a happy go lucky punk or whatsoever as a Role-Playing-Game with lot of interrelations and the possibility of a multiplayer set up. Now take this idea into a Science-Fiction or a Fantasy background allowing the assent to become the ruler of the Universes or a galactic singer or a cosmic pirate or even a rift runner. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Throw in thousands of characters by assembly and not by pre-rendering then focus on the dialogs to be context generated rather than pre-edited and you have the game of eternal FAME. Cheers.
Last edited by DAD; 08/07/03 04:01 AM.
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veteran
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veteran
Joined: Mar 2003
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Hi DAD, Apparently you did not get what I was talking about because you seem to be trying to help me out while I have seriously finished the game exactly 37 times based on the major directory list of the saved-saved games. No, I'm not trying to help you solve the game. I haven't even finished it myself. I was trying to show a way to play so that the classes can have meaning other than difficulty. I was also agreeing with the fact that baricades disappear mysteriously because the game says so. Being able to pick the lock of the poison room for example does not hurt the game but when you find the key that drops from TIPSIX then you do not know which door does it belong to because the game designer made keys consumable and locking doors with their keys forbidden. I never though of that with Lockpick. I've never used it much so never had any keys left over. Perhaps if you've picked a chest or door and come back later with the key, the key vanishes anyway? But who closes doors or leaves things in chests (aside from their stash)? What if chests and doors were closed by hidden NPCs (like what Geoff does with his shop) and lock automatically? Now here is my technical criticism in which I would have allowed door locking with their keys to keep my items safe. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> In that way a key is not consumable and I could try all keys on any door to see if any fits. I think that a key ring item could help this. Opening the key ring would show a list of keys and what they open, if known. I agree that there's no reason others shouldn't be able to thieve from you (aside form that pickpocket). When the cursor passes over a weapon out of the 4000 items that I have in my list, each weapon displays a statistic related to it, so why wouldn’t keys have tags relating them to the coordinates in which they were found and if there were any specific relations to someone such as the one that dropped it or the house which I found it behind or near to. Keys are definitely items too and the game would have been much more exciting if one MUST find the right key rather than picking its lock. I like that idea (where keys are found). Perhaps with finding keys, this could also be a class related thing. A Warrior must combat monsters to get the key, but a Survivor could pick the lock, getting the artifact first that can help kill the monsters (for experience). On the other hand, finding a magic-set-of--lock-picks should allow me to open any chest or door while keys could act as clues. Keys as clues? What do you mean? I think magical lockpicks are too overpowered if they open every lock. What about if they have +1 Lockpick, even above level 5. If someone objects on keys being items, then I would reply that I found spoons being defined as items! Yet I've found only one fork in the game! Poor sods must be having a terrible time trying to eat with a knife and spoon. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Barring the player from casting spells or applying skills to force a scenario cripples the variance of the game. Agreed. The character should at least cast the spell and watch it blow-up in his face. It's not fair to cripple any one class at any point in the story. Perhaps have a magical force that dampens all skills for all classes by one or two levels. Characters aren't crippled, but still have the turmoil of being held by a superior force. P.S. I haven't reached that part of the game so let me know if I've lost the plot. In fact, I dream of a game that allows multiple beginnings and offer multiple ends; thus, while interacting with the simulated worlds you create your own story line through the combinatory possibilities of reaching an end from a given beginning. Shadow Watch does that to a degree. There are 162 random starting possibilities and you can control the direction of the game from there to branch out further. But there's only one end. The game is similar to UFO: Enemy Unknown, but with just combat and training, no micro-management. Imagine a choice of a class based on a career that leads to be a superstar or a president or a happy go lucky punk or whatsoever as a Role-Playing-Game with lot of interrelations and the possibility of a multiplayer set up.
Now take this idea into a Science-Fiction or a Fantasy background allowing the assent to become the ruler of the Universes or a galactic singer or a cosmic pirate or even a rift runner. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Throw in thousands of characters by assembly and not by pre-rendering then focus on the dialogs to be context generated rather than pre-edited and you have the game of eternal FAME. That would be amazing. A bit like The Sims, but with a story. A number of MMORPGs have ideas like this. I played Space Merchant for a while. You could be a trader, cop, underworld-member, bounty hunter, part of an amarda, pirate, planet owner, explorer, bar-hopper... so many things, all without any class restrictions at all. It's just very hard to apply a story to so many possibilities. It'll happen, just wait...
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