I'm just throwing this thread out there to get the current ideas from forum-posters on ways Larian can still enhance immersion in BG3. Bring me your ideas, big and small! Stuff I've seen elsewhere and discussed elsewhere on this forum:

-Some way of keeping time, if not through a d/n cycle, another symbolic way that marks the days as different, distinct, and sequential. Maybe a day counter, maybe a clock. Perhaps randomized weather effects after a long rest. Maybe it rains in the camp sometimes and you need to put up a shelter over everything.
-Some way of conveying distance, if not through the overworld, then through the map, or dialogue, or NPC chatter. I know I want a more stylized fast travel map that looks like ink and parchment and has scribbles based on things we found, and maybe locations we can't go to but are irrelevant to us, to give an idea of scale (Google: Here be Dragons wikipedia).
-More banter between companions that is decision-dependent, location-dependent, longer, and a bit deeper in topics. Especially in camp when they're just standing around.
-Varied and context-dependent and decision-dependent NPC chatter that gets around the "medieval reenactment village" we are seeing.
-Being able to use all the clutter in the world for something. (i.e., being able to turn your trash into treasure in a problem-solving way, like shovels for digging, or ropes for climbing).
-More and varied ambient noises and effects that capture the feeling of the world around us.
-More, longer, and better item descriptions that express more lore and make items feel more special/unique (to avoid the generic feel).
-Maybe certain characters speak different languages and you need to learn those languages to know what they are saying (Language Proficiency).
-After you complete all relevant content in an area with fire or burning patches (Waukeen's Rest or the Nautilloid), PUT THE FIRES OUT. WOOD FIRES DON'T LAST FOR WEEKS.
-Utilizing race, class, or background to give custom characters a closer bond to the world. The background inspiration points are a start (give us tags for those too!), along with the race and class tags, but it would be nice if these three attributes had more to do with the story/world.
-If the story argues that something is hidden (like the grove), MAKE IT MORE HIDDEN.
-Food spoiling. Maybe fresh food spoils faster but offers better benefits when fresh, while cured/preserved/supply foods last longer?


Remember the human (This is a forum for a video game):