-Providing multiple uses for spells and abilities. Right now, some work for combat, some for dialogue, some for traversal, some for stealth. Give us reasons to use our spells and abilities in new ways. Maybe there's a location that is based around water and we need to raise or lower water levels at different points using create/destroy water. On the matter of languages, Comprehend Languages is a Dnd spell. Ultimately, using clutter and spells/abilities in new and interesting ways would simulate asking a DM if you can do X with Y. Be the cool DM that says yes. Maybe certain abilities reveal certain things in the world, or on the map. About the water, just give us puzzles that require certain abilities or items and some thought.
-If no d/n cycle, can we at least have night? Camp is at night, so maybe we can have night mode or something. Or after we use all our short rests, night mode can kick in. Or after all spell slots and superiority dies are used and short rests expended.
-Crafting new items using trash we find. I didn't make use of the crafting system that much in DOS2 (outside of a few hard-to-get items/skills), and it would be nice if there were certain desirable items that could be made from combining other items. Right now, it's mostly unique weapons, and that's great, but it could be better. Maybe certain items that can be used in or on the world are primarily made via combining certain commonplace items.
-I think a good Easter Egg would be if you use mostly alcoholic beverages to satisfy the supply requirement to rest, your party wakes up with a hangover. Or if you use supply packs several long rests in a row, someone should comment about having rations again. Or if you use the same items over and over, maybe someone mentions something.


Remember the human (This is a forum for a video game):