For me, the lack of day/night is the most immersion breaking thing. I hate the fact that there is never night time in the world. Night time is when a lot of interesting / shady / dangerous / stealthy / undead stuff happens. Night time completely changes the atmosphere of places that feel safe during daytime. It's such an integral part of any world, and the dynamic of day/night, light and dark, adds so much to any game. This is a baffling omission from Larian, a company that claims their game is big and complex with a focus on player agency. Well, I want to wait for night time before I go stealing an Idol of Silvanus, like any sane person would. Darkness is not just atmospheric. It has interesting mechanical implications as well, especially when players can play a Drow or a Vampire. Having a Vampire PC and vampire storyline in a game world where it's always daytime is ridiculous.

A close second would the the campsite that doesn't exist in the game world. I can't shake the feeling it's completely off the map and 100% safe outside scripted events. Looks like it's only getting more ridiculous as your entourage of skeletons and volos grows and follows you to the Underdark or where ever you might decide to go. A campsite like BG3's would work if it was only accessible through an overland map, but a magical teleport from Grymforge to Grymforge pocket dimension campsite doesn't. It just feels completely unnecessary and confusing.

Then there's the gameplay itself - the exaggerated superhero shoving and jumping, puzzle-like combat encounters with extreme resistances and battlefield factors. BG3 doesn't feel enough like D&D or previous D&D CRPG's that are well grounded in real world physics even if there is magic to bend that. There's a clear distinction between ordinary and magical, but BG3 blends those too much just to have flashy videogamey combat. Even Dragon Age: Inquisition feels more grounded in real world physics even though it has a lot hollow pizzazz. BG3 gameplay feels far too cartoony for a game with a serious, even dark story and photorealistic visuals. It's like they want to be Dark Souls and Super Mario at the same time, and obviously that doesn't work.

Last edited by 1varangian; 02/07/22 01:32 PM.