I'm guessing RNG or trolling is the concern
Yes ...
That and the fact that you have no way to interfere ...
That is something that bothers me in such multiplayer games in general.
Quite honestly what i imagine as properly created conversations for multiplayer, is that everyone pick what they want to do ... or say ... and they WILL do that ... but that person who win the roll (or even better rock/scissor/paper/lizard/spock, since i really dislike when RNG decides fate for me) will finish it.
For example:
Person A wants to free NPC
Person B wants to arest NPC
Percon C wants to kill NPC
Curent system:
Person A wins ... person B and C watch NPC run away, do nothing.
Person B wins ... person A and C watch NPC got arested, do nothing.
Person C wins ... person A and B watch NPC die, do nothing.
That sucks. :-/
Especialy if Jedi and Sith goes the same flashpoint. :-/
Ideal system (imho):
Person A wins ... person B is pissed and coment on it ... person C may try some ranged attack, wich will be sabotaged by person A.
Person B wins ... person A is pissed and coment on it ... person C may try some meele attack, wich will eb sabotaged by person B.
Person C wins ... person A and B will try to sabotage his attack, but both fail in their effort, NPC is dead.
This way other party members will still express their own opinions, and attitudes about curent situation ... instead just be like:
![[Linked Image from i.kym-cdn.com]](https://i.kym-cdn.com/photos/images/original/001/883/586/63f.jpg)