Anyway, was just playing Outward (from the Steam Sale), and the lighting and day / night system work great for immersion.

Yes, I know it's a survival game 1st, and story second, but immersion is the optimal concept here.


Day /night mechanics are simply "par for the course" for any game that wants the player get lost in their world.

No day / night = sub-par game, and not with the times.